This is so damn simple im sure! Im missing something and im exhausted from trying to fix it. hopefully someone can help.
The Button in CharacterView.m works but the button nested down in CharacterMale.m does not. I'm not using IB everything is done progmatically. What would cause one button to work and other not?
/////////////////////////////////////////////////////////////////////////////////
CharacterController.m
/////////////////////////////////////////////////////////////////////////////////
#import "CharacterController.h"
#import "CharacterView.h"
@implementation CharacterController
- (id)init {
NSLog(@"CharacterController init");
self = [ super init ];
if (self != nil) {
}
return self;
}
- (void)loadView {
[ super loadView ];
characterView = [ [ CharacterView alloc ] init];
self.view = characterView;
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
}
- (void)dealloc {
[super dealloc];
}
@end
/////////////////////////////////////////////////////////////////////////////////
CharacterView.m
/////////////////////////////////////////////////////////////////////////////////
#import "CharacterView.h"
#import "CharacterMale.h"
@implementation CharacterView
- (id)initWithFrame:(CGRect)frame {
if (self = [super initWithFrame:frame]) {
characterMale = [ [ CharacterMale alloc ] init];
[self addSubview: characterMale];
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
button.frame = CGRectMake(0, 200, 200, 100);
[button setImage:[UIImage imageNamed:@"btnCharSelect.png"] forState:UIControlStateNormal];
[button addTarget:self action:@selector(ApplyImage:) forControlEvents:UIControlEventTouchUpInside];
[ self addSubview: button ];
}
return self;
}
- (void)drawRect:(CGRect)rect {
}
-(void)ApplyImage:(id)sender
{
NSLog(@"CharacterView button works");
}
- (void)dealloc {
[super dealloc];
}
@end
/////////////////////////////////////////////////////////////////////////////////
CharacterMale.m
/////////////////////////////////////////////////////////////////////////////////
#import "CharacterMale.h"
#import "CharacterController.h"
@implementation CharacterMale
- (id)init {
self = [ super init];
if (self != nil) {
UIImage *image = [UIImage imageNamed:@"charMale.png"];
imageView = [[ UIImageView alloc] initWithImage:image];
[image release];
[ self addSubview: imageView ];
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
button.frame = CGRectMake(0, 0, 200, 100);
[button setImage:[UIImage imageNamed:@"btnCharSelect.png"] forState:UIControlStateNormal];
[button addTarget:self action:@selector(ApplyImage:) forControlEvents:UIControlEventTouchUpInside];
[ self addSubview: button ];
}
return self;
}
-(void)ApplyImage:(id)sender
{
NSLog(@"CharacterMal button works");
}
- (void)dealloc {
[super dealloc];
}
@end
FINALLY!!!!!!
I had to init all the views with initWithFrame and pass in valid frame rects. Init should be used with controllers and initWithFrame passing rects for UIViews!!!!
characterView = [ [ CharacterView alloc ] initWithFrame:CGRectMake(0, 0, 480, 320)];
then
characterMale = [ [ CharacterMale alloc ] initWithFrame:frame];
Another thing to consider is that UIButton
subviews that have been added a UIImageView
don't work at all. You need to create a UIView
that you add both the image view and the buttons to.
This is probably because interaction is turned off by default on image views, but I've not checked this.
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