How can I get a non-rectangular shaped button?
For example I do have a PNG image with alpha transparency. How can I set the shape of a button to this image without the transparent color.
Like the others say you should have a reasonable surface for registering touch events, but I'm sure you know that and have your reasons so I'll just tell you how I did it:
I needed to do this not so long ago and what I did is what Sixten Otto just suggested. There are some hints in my original question ("UPDATE" section) for getting the alpha value for your image at a certain point:
How to create a transparent window with non-rectangular buttons?
Edit: I suggest subclassing UIControl in the example below but if you don't need any special behavior on your button apart from the "non-rectangleness" of it then just subclassing a borderless UIButton set up with your PNG will do the job and require less work. You have more control on the control's behavior by subclassing UIControl and doing it the "hard way" though.
I would suggest that you subclass UIControl
and override the touch event methods, then check for alpha under the tapped point and not handle the event if alpha == 0
. For drawing you override drawRect:
and use the NSImage
's drawInRect:fromRec:operation:fraction:
method in there to draw your image in the control's frame.
First you need to load the image and get a bitmap representation of it:
buttonImage = [NSImage imageNamed:@"myButtonImage"];
buttonImageRep = [[buttonImage representations] objectAtIndex:0];
Then you can draw it to the control's view: (where stateImage is a pointer to the image that must be drawn depending on if the button is pressed or not)
- (void)drawRect:(NSRect)aRect {
[stateImage drawInRect:[self bounds] fromRect:NSMakeRect(0.0,0.0,[buttonImage size].width,[buttonImage size].height)
operation:NSCompositeSourceOver fraction:1.0];
}
At this point you have drawn your button with your png image. You can override the touch event methods and handle the event if the alpha is not 0:
NSColor *colorUnderMouse = [buttonImageRep colorAtX:mouse.x y:mouse.y];
float alpha = [colorUnderMouse alphaComponent];
That's what I did and it works wonderfully. Hope this helps!
N.B: My example is for the Mac but it should also work on the iPhone, maybe with some slight modifications.
It sounds like you are looking to have the clickable area of the button exactly match the PNG you are using.
If that is what you are looking for, I would firstly say to not do that. The iPhone is pressed using a finger, which generally doesn't have the accuracy to distinguish such a small region.
However if you are stuck on the idea, then the solution is to not use buttons at all, instead handle the click in a parent frame and manually interpret the X/Y value of the click to determine if it is in some bounding region (In the case of a rounded edge button, would likely consist of oring the result of checking 4 circles and 2 rectangles)
Edit: Realizing part of your original question, I noticed you mentioned you wanted to handle the function automatically based on the Alpha channel. While I would recommend my method of bounding regions, you could in theory accomplish this by sampling the PNG to test the Alpha channel at a value offset by the origin of the button. Potentially even doing this in a normal button's click event.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With