I am designing a website primarily focused on data entry. In one of my forms I have buttons to increment and decrement the number value in a form field quickly. I was using
<meta name="viewport" content="width=device-width, height=device-height, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
to disable the zoom which appeared to work using the Firefox app for IOS. However, when another user tested it with Safari, clicking on the button too fast resulted in zooming in on the page, distracting the user and making it impossible to increase the value quickly. It appears that as of IOS 10, apple removed user-scalable=no for accessibility reasons, so that's why it only works in 3rd party browsers like Firefox. The closest I found to disabling double tap zoom was this
var lastTouchEnd = 0;
document.addEventListener('touchend', function (event) {
var now = (new Date()).getTime();
if (now - lastTouchEnd <= 300) {
event.preventDefault();
}
lastTouchEnd = now;
}, false);
from https://stackoverflow.com/a/38573198 However, this disables quickly tapping altogether, which although prevents double tap zooming, also prevents the user from entering values quickly. Is there any way to allow a button to be pressed quickly, while also disabling double tap zooming?
Drag 2 fingers to move around the magnification window. Pinch with 2 fingers to adjust zoom. To stop magnification, use your magnification shortcut again.
If that's what you're seeing, you'd disabled that by going into Settings > Accessibility > Zoom and turning off the switch at the top.
The CSS property touch-action
works for me. Tested on iOS 11.1.
button { touch-action: manipulation; }
See MDN for more info: https://developer.mozilla.org/en-US/docs/Web/CSS/touch-action
I ended up solving this problem by using the following code: See Greg's answer above
$(document).click(function(event) { element = document.elementFromPoint(event.clientX, event.clientY); if(document.getElementById("div_excluded_from_doubletap").contains(element)) { event.preventDefault(); clickFunction(element); } });
I made a bit of a complicated answer, but it works very well and reliably at stopping double-tap and pinch-to-zoom and allows pretty much every other kind of interaction
let drags = new Set() //set of all active drags
document.addEventListener("touchmove", function(event){
if(!event.isTrusted)return //don't react to fake touches
Array.from(event.changedTouches).forEach(function(touch){
drags.add(touch.identifier) //mark this touch as a drag
})
})
document.addEventListener("touchend", function(event){
if(!event.isTrusted)return
let isDrag = false
Array.from(event.changedTouches).forEach(function(touch){
if(drags.has(touch.identifier)){
isDrag = true
}
drags.delete(touch.identifier) //touch ended, so delete it
})
if(!isDrag && document.activeElement == document.body){
//note that double-tap only happens when the body is active
event.preventDefault() //don't zoom
event.stopPropagation() //don't relay event
event.target.focus() //in case it's an input element
event.target.click() //in case it has a click handler
event.target.dispatchEvent(new TouchEvent("touchend",event))
//dispatch a copy of this event (for other touch handlers)
}
})
note: greg's answer does not work consistently (double-tapping on certain elements will still zoom)
If you want to prevent pinch-to-zoom, you'll need some JS and CSS (don't ask me why):
document.addEventListener('touchmove', function(event){
if (event.scale !== 1) event.preventDefault(); //if a scale gesture, don't
})
and
*{touch-action: pan-x pan-y} /*only allow scroll gestures*/
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