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IOS How do I asynchronously download and cache images and videos for use in my app

I have an iphone application that displays both images and videos. The way the app is structured most of the images and videos will remain the same, with one occasionally added. I would like an opinion on the best and easiest method for asynchronously downloading and caching both images and videos, so that they will persist even after the application has quit. Also, I am only really concerned with IOS 5 and later.

Here is some information I have found thus far, but I am still unclear about what the best method is, and if the cache will be persistent.

This article about asynchronous image caching (old 2009)

This article about NSURLCache

SDWebImage (looks great but only works with images)

AFDownloadRequestOperation

This seems like a pretty common use case, so I'm really looking for best practices and or references to example code.

like image 977
user379468 Avatar asked Feb 15 '13 16:02

user379468


1 Answers

It is very simple to download and cache. The following code will asynchronously download and cache.

NSCache *memoryCache; //assume there is a memoryCache for images or videos

dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_BACKGROUND, 0), ^{

    NSString *urlString = @"http://URL";

    NSData *downloadedData = [NSData dataWithContentsOfURL:[NSURL URLWithString:urlString]];

    if (downloadedData) {

        // STORE IN FILESYSTEM
        NSString* cachesDirectory = [NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES) objectAtIndex:0];
        NSString *file = [cachesDirectory stringByAppendingPathComponent:urlString];
        [downloadedData writeToFile:file atomically:YES];

        // STORE IN MEMORY
        [memoryCache setObject:downloadedData forKey:urlString];
    }

    // NOW YOU CAN CREATE AN AVASSET OR UIIMAGE FROM THE FILE OR DATA
});

Now there is something peculiar with UIImages that makes a library like SDWebImage so valuable , even though the asynchronously downloading images is so easy. When you display images, iOS uses a lazy image decompression scheme so there is a delay. This becomes jaggy scrolling if you put these images into tableView cells. The correct solution is to image decompress (or decode) in the background, then display the decompressed image in the main thread.

To read more about lazy image decompression, see this: http://www.cocoanetics.com/2011/10/avoiding-image-decompression-sickness/

My advice is to use SDWebImage for your images, and the code above for your videos.

like image 64
Ed Chin Avatar answered Oct 30 '22 04:10

Ed Chin