I am writing a simple iOS app using Xcode4, which uses a table view to display a list of stories (fetched from a URL). I'm displaying the story titles as UILabels, and as a subview of the table cell.
I am over-riding heightForRowAtIndexPath
to calculate the correct height for the cells according to the length of each story title. I'm adding the label to the cell in cellForRowAtIndexPath
. When I run the app in the simulator, everything is rendered well. However: when I scroll down and scroll up, the labels get messed up. They get truncated and over-run. I debugged a little, and found that the heightForRowAtIndexPath
method is not fired during scrolling, so the cell heights are not re-calculated, and therefore the label text overflows, and gets rendered ugly. Here is the relevant code:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
UITableViewCell* cell = [tableView dequeueReusableCellWithIdentifier:@"Cell"];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:@"Cell"];
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
[cell autorelease];
}
/* NOTE: code to load trimmedTitle dynamically is snipped */
NSString* trimmedTitle;
UIFont *cellFont = [UIFont fontWithName:@"Georgia" size:14.0];
CGSize constraintSize = CGSizeMake(280.0f, MAXFLOAT);
CGSize labelSize = [trimmedTitle sizeWithFont:cellFont constrainedToSize:constraintSize
lineBreakMode:UILineBreakModeWordWrap];
UILabel* tempLabel = [[UILabel alloc] initWithFrame:CGRectMake(60, 0, 230, labelSize.height)];
tempLabel.lineBreakMode = UILineBreakModeWordWrap;
tempLabel.text = trimmedTitle;
tempLabel.numberOfLines = 0;
[cell.contentView addSubview:tempLabel];
[tempLabel release];
return cell;
}
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
NSString* cellText; // code to load cellText dynamically is snipped off
UIFont *cellFont = [UIFont fontWithName:@"Georgia" size:14.0];
CGSize constraintSize = CGSizeMake(230.0f, MAXFLOAT);
CGSize labelSize = [cellText sizeWithFont:cellFont constrainedToSize:constraintSize lineBreakMode:UILineBreakModeWordWrap];
return labelSize.height + 20;
}
In situations like these I typically pre-calculate the heights of all of my rows, store them in an array, and then just returns those heights in heightForRowAtIndexPath
. This way the tableview knows the height of each cell and cells be conform to that height even after reuse. I don't know of a way to force a calculation of the cell height beyond looking for when a cell will be viewable and reloading it, which seems too costly.
Update: some example code:
I have a method called - (void)calculateHeights
which does the same calculation you had in heightForRowAtIndexPath
, but stores the result in my mutable array heights_
ivar:
- (void)calculateHeights {
[heights_ removeAllObjects]
for (Widget *myWidget in modelWidgetArray) {
NSString* cellText; // code to load cellText dynamically is snipped off
UIFont *cellFont = [UIFont fontWithName:@"Georgia" size:14.0];
CGSize constraintSize = CGSizeMake(230.0f, MAXFLOAT);
CGSize labelSize = [cellText sizeWithFont:cellFont constrainedToSize:constraintSize lineBreakMode:UILineBreakModeWordWrap];
[heights_ addObject:[NSNumber numberWithFloat:labelSize.height + 20.0f]];
}
}
And then in heightForRowAtIndexPath
, given a 1-section table view:
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
return [heights_ objectAtIndex:[indexPath row]];
}
If your table view has more than one section you'll need to do some math to convert to the one-dimensional heights_
array and back again. Also, any time you -reloadData
you'll need to -calculateHeights
as well.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With