This morning I got an e-mail from Apple saying the following:
Dear Developer,
As we announced in October, beginning February 1, 2015 new iOS apps submitted to the App Store must include 64-bit support and be built with the iOS 8 SDK. Beginning June 1, 2015 app updates will also need to follow the same requirements. To enable 64-bit in your project, we recommend using the default Xcode build setting of “Standard architectures” to build a single binary with both 32-bit and 64-bit code.
If you have any questions, visit the Apple Developer Forums.
Best regards, Apple Developer Technical Support
Now I have a question, how do you ensure that an iOS app IS 64bit compatible?
My build settings look like this:
My Deployment target is iOS 6.0.
I just need to confirm that the app is 64 bit compliant, I am all new to iOS and took over a fairly large project not long ago so I'd rather ask and be 100% sure.
Just to make things a bit clearer, how do you ensure that an iOS app is 64bit compatible? I know you need to set certain build rules such as the one in the image, but I want to know is there any way of knowing that your iOS app is 64 bit compliant. 32 bit iOS apps can run on 64bit hardware so I don't believe checking if the iOS app runs on a device will help.
I believe you could upload a new version and see if you get this message: But I was hoping for a nice option without uploading a new build.
Thanks!
Starting with iOS 11 in September of 2017, the operating system will be 64 bit only. If the current version of your mobile app only offers support for older, 32 bit version of iOS, this means that there are a number of hugely important things you'll need to keep in mind.
32-bit and 64-bit, in simple terms, refers to the amount of data a processor can handle. Since a 64-bit processor processes more data at a time than a 32-bit processor, you get faster performance. What this means to you: If you use an older device, you won't be able to upgrade to the next major version of iOS.
If you aren't sure what device you've got, then: Go to Settings > General > About. Make a note of the Model.
With the settings you have you should end up with arm64 and armv7 in your binary. You won't get armv7s because although it's a valid architecture, it's not included in ARCHS_STANDARD if building on Xcode 6 (See also).
Just because it runs on a 64 bit device, it doesn't mean that it has 64-bit support. 64-bit devices can run 32-bit apps.
To determine whether or not it contains an arm64 chunk, you need to find the application. Go to Xcode preferences, and select the Locations tag. The Derived Data line tells you where files are being built.
Open up a Terminal (Finder->Applications->Utilities->Terminal) and go to that location using the 'cd' command. In my case, my project is stored in ~/MyProject
$ cd ~/MyProject
$ cd build
$ find . -name MyTarget
./build/MyTarget
./build/MyTarget/Build/Products/Debug-iphoneos/MyTarget.app/CoreControl
./build/MyTarget/Build/Products/Debug-iphoneos/MyTarget.app.dSYM/Contents/Resources/DWARF/CoreControl
Now we know where the binary is stored (it's the second result), we can check it to see what architectures it contains:
$ dwarfdump ./build/MyTarget/Build/Products/Debug-iphoneos/MyTarget.app/MyTarget
----------------------------------------------------------------------
File: ./build/MyTarget/Build/Products/Debug-iphoneos/MyTarget.app/MyTarget (armv7)
----------------------------------------------------------------------
.debug_info contents:
< EMPTY >
In my case, I only have arm7 built, not arm64.
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