I keep getting this crash on IOS 6 but I am not sure what is wrong. Does anyone know what it means?
Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: EXC_ARM_DA_ALIGN at 0x00000001
Crashed Thread: 0
Thread 0 name: Dispatch queue: com.apple.main-thread
Thread 0 Crashed:
0 CoreFoundation 0x3bcab0d8 CFRetain + 20
1 CoreFoundation 0x3bd424ee __CFSetStandardRetainKey + 50
2 VectorKit 0x3840e97c -[VKAnimation _stopAnimation:] + 36
3 VectorKit 0x383d841c -[VKAnimation onTimerFired:] + 48
4 VectorKit 0x383d8240 -[VKMainLoop displayTimerFired:] + 352
5 QuartzCore 0x3664377c CA::Display::DisplayLink::dispatch(unsigned long long, unsigned long long) + 156
6 QuartzCore 0x366436d4 CA::Display::IOMFBDisplayLink::callback(__IOMobileFramebuffer*, unsigned long long, unsigned long long, unsigned long long, void*) + 60
7 IOMobileFramebuffer 0x3c497fd4 IOMobileFramebufferVsyncNotifyFunc + 152
8 IOKit 0x35a965aa IODispatchCalloutFromCFMessage + 190
9 CoreFoundation 0x3bd35888 __CFMachPortPerform + 116
10 CoreFoundation 0x3bd403e4 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 32
11 CoreFoundation 0x3bd40386 __CFRunLoopDoSource1 + 134
12 CoreFoundation 0x3bd3f20a __CFRunLoopRun + 1378
13 CoreFoundation 0x3bcb2238 CFRunLoopRunSpecific + 352
14 CoreFoundation 0x3bcb20c4 CFRunLoopRunInMode + 100
15 GraphicsServices 0x33eae336 GSEventRunModal + 70
16 UIKit 0x3be33284 UIApplicationMain + 1116
17 App Name 0x000dcb88 main (main.m:14)
18 App Name 0x000dcb54 start + 36
The application is using the MKMapkit in IOS 6.
This is an internal bug. Report this to Apple.
You may be able to use the Simulator's "Reset Content" thing (in the app/iOS Simulator menu) to clear out caches if this is happening in the Simulator.
Looks like the issue is caused by accessing a released object from within or soon after VectorKit's stopAnimation: method is called. I'm not familiar with VectorKit, so you might look in that method or what looks to be the onTimerFired: delegate callback.
Good luck.
Tim
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