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iOS 5 UIView drawRect override not working on device

I'm preparing my iPhone app to publish on iOS 5 GM and came across a bug with UIView. When I override the drawRect method on a subclass, the Simulator shows the desired result but when I try to test on an actual device, the drawRect override doesn't have any effect at all.

I even placed a logging statement inside a drawRect override and confirmed that it is being called.

Has anyone else noticed this problem?

Here's a override code I'm using:

- (void)drawRect:(CGRect)rect {
DebugLog( @"*** calling drawRect ***" );

CGContextRef context = UIGraphicsGetCurrentContext(); 

// draw the dark gray background
CGContextSetFillColor(context, [SkinManager getWhiteColor]);
CGContextFillRect(context, CGRectMake(0.0, 0.0, rect.size.width, rect.size.height)); 

// draw the text field background in white
CGContextSetFillColor(context, [SkinManager getDarkGray]);
CGContextFillRect(context, CGRectMake(2.0, 2.0, rect.size.width - 4, rect.size.height - 4)); 

}

Here's the code for generating color

    +(const CGFloat*) getDarkGray {
        UIColor *color = [UIColor colorWithRed:51/255.0 green:51/255.0 blue:51/255.0 alpha:1];

        return [self getCGColor:color];
}

+(const CGFloat*) getCGColor: (UIColor*)color {
        CGColorRef colorref = [color CGColor];

        const CGFloat *components = CGColorGetComponents(colorref);

        return components;
}

Again, this code works perfectly in iOS 4.x and in the Simulator for iOS 5. The only place that is broken is iOS 5 Device.

like image 313
Jay Avatar asked Oct 08 '11 20:10

Jay


1 Answers

Use [self setNeedsDisplay];

The drawRect method is called only at init, so it can pass that if your object was inited previously and you need to "refresh" it.

like image 90
Gh Florin Avatar answered Oct 28 '22 20:10

Gh Florin