I'm trying to create a half circle in d3. Using cardinal interpolation produces a path that is close to what I want, but isn't quite "circular" enough. How can I write my own interpolator to better round this path, or is there a better method?
Here is what I have so far: http://jsfiddle.net/Wexcode/jEfsh/
<svg width="300" height="500">
<g id="g-1"></g>
<g id="g-2"></g>
</svg>
JS:
var curved = d3.svg.line()
.x(function(d) { return d.x; })
.y(function(d) { return d.y; })
.interpolate("cardinal")
.tension(0);
var straight = d3.svg.line()
.x(function(d) { return d.x; })
.y(function(d) { return d.y; })
.interpolate("linear")
.tension(0);
var points = [{x: 70, y: 52.5}, {x: 250, y: 250}, {x: 70, y: 447.5}];
d3.select("#g-1").append("path").attr("d", curved(points));
d3.select("#g-2").append("path").attr("d", straight(points));
See: How to calculate the SVG Path for an arc (of a circle)
The problem with using d3.arc() to create curved lines is that it layers two lines on top of each other. See: https://stackoverflow.com/a/11595157/522877
d3.svg.line.radial() has significantly more control when it comes to creating arcs and circles.
Here is an example of how to create a circle: http://jsfiddle.net/Wexcode/CrDUy/
var radius = 100,
padding = 10,
radians = 2 * Math.PI;
var dimension = (2 * radius) + (2 * padding),
points = 50;
var angle = d3.scale.linear()
.domain([0, points-1])
.range([0, radians]);
var line = d3.svg.line.radial()
.interpolate("basis")
.tension(0)
.radius(radius)
.angle(function(d, i) { return angle(i); });
var svg = d3.select("body").append("svg")
.attr("width", dimension)
.attr("height", dimension)
.append("g");
svg.append("path").datum(d3.range(points))
.attr("class", "line")
.attr("d", line)
.attr("transform", "translate(" + (radius + padding) + ", " + (radius + padding) + ")");
Have you looked at the arc section?
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