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InterlockedIncrement usage

While reading about the function InterlockedIncrement I saw the remark that the variable passed must be aligned on a 32-bit boundary. Normally I have seen the code which uses the InterlockedIncrement like this:

class A
{
 public:
   A();
   void f();

 private:
  volatile long m_count;
};

A::A() : m_count(0)
{
}

void A::f()
{
  ::InterlockedIncrement(&m_count);
}

Does the above code work properly in multi-processor systems or should I take some more care for this?

like image 450
Naveen Avatar asked Mar 05 '09 17:03

Naveen


1 Answers

It depends on your compiler settings. However, by default, anything eight bytes and under will be aligned on a natural boundary. Thus an "int" we be aligned on a 32-bit boundary.

Also, the "#pragma pack" directive can be used to change alignment inside a compile unit.

I would like to add that the answer assumes Microsoft C/C++ compiler. Packing rules might differ from compiler to compiler. But in general, I would assume that most C/C++ compilers for Windows use the same packing defaults just to make working with Microsoft SDK headers a bit easier.

like image 82
Torlack Avatar answered Sep 20 '22 09:09

Torlack