Is an interface + extension methods (mixin) preferable to an abstract class?
If your answer is "it depends", what does it depend upon?
I see two possible advantages to the interface + extension approach.
I have not yet thought of a downside to this approach. There may be a glaringly simple reason that the interface + extension approach will fail.
Two helpful articles on this topic are
Mixins are hailed as interfaces with behavioral reuse, more flexible interfaces, and more powerful interfaces. You will notice all these have the term interface in them, referring to the Java and C# keyword. Mixins are not interfaces. They are multiple inheritance.
An interface defines how other classes can use your code. A base class helps implementers to implement your interface.
Mixins are sometimes described as being "included" rather than "inherited". In short, the key difference from an inheritance is that mix-ins does NOT need to have a "is-a" relationship like in inheritance. From the implementation point of view, you can think it as an interface with implementations.
Mixins is not a way to get multiple inheritance in the classical sense. Mixins is a way to abstract and reuse a family of operations and state. It is similar to the reuse you get from extending a class, but it is compatible with single-inheritance because it is linear.
Downside of extension methods: clients pre-C#3/VB9 won't be able to use it as easily.
That's about it as far as I'm concerned - I think the interface-based approach is significantly nicer. You can then mock out your dependencies nicely, and everything is basically less tightly coupled. I'm not a huge fan of class inheritance unless it's really about specialization :)
EDIT: I've just thought of one other benefit which might be relevant. It's possible that some of the concrete implementations could provide more optimized versions of some of the general methods.
Enumerable.Count
is a good example of this - it explicitly checks whether the sequence implements IList
or not, because if it does it can call Count
on the list instead of iterating through the whole sequence. If IEnumerable<T>
had been an abstract class with a virtual Count()
method, it could have been overridden in List<T>
rather than there being a single implementation which knows about IList
explicitly. I'm not saying this is always relevant, nor that IEnumerable<T>
should have been an abstract class (definitely not!) - just pointing it out as a small possible disadvantage. That's where polymorphism really would be appropriate, by specializing existing behaviour (admittedly in a way which only affects performance instead of the result).
IMHO, this is the wrong question.
You should use everything for what it is designed for.
They are static methods and can not be overridden and not be mocked in a unit test. Is is a non-OO language feature and the caller is statically bound to it.
Abstract base classes are really often misused to "reuse code" (instead of a real inheritance). This applies to inheritance in general.
The question should be: "When should I use Interfaces, extension methods or base classes?"
Edit:
Or the question should be: "How do I write reusable functionality that does not belong to a base class?"
In general I would say, extension methods are the wrong place for business logic, except of special cases or special design decisions.
Base classes are only in rare cases the right decision. In doubt, it is not. In no-doubt, you should think again about it.
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