We are currently doing some iterations and other operations using x++;
where x
is an Integer
and not an int
.
Operations may be repeated throughout some user operations on our system but nothing too complex or numerous like a Mathematical application, maximum up to 10000 times per user transaction..
Will this unboxing and later boxing affect our performance by some noticeable milliseconds?
During process of boxing and unboxing, it may be possible that the performance of conversion is being affected due the large number of items stored in a collection. I've done a bit of research over this and here is my conclusion. As a general conclusion, we can say that an object is equivalent to a 'void *' of c++.
Autoboxing is the automatic conversion that the Java compiler makes between the primitive types and their corresponding object wrapper classes. For example, converting an int to an Integer, a double to a Double, and so on. If the conversion goes the other way, this is called unboxing.
The term autoboxing refers to the auto conversion of primitive type to its correspond object type. For example, conversion of int type to Integer object or char type to Character object. This conversion is done implicitly by the Java compiler during program execution.
Autoboxing and unboxing lets developers write cleaner code, making it easier to read. The technique lets us use primitive types and Wrapper class objects interchangeably and we do not need to perform any typecasting explicitly.
http://download.oracle.com/javase/1.5.0/docs/guide/language/autoboxing.html
"The performance of the resulting list is likely to be poor, as it boxes or unboxes on every get or set operation. It is plenty fast enough for occasional use, but it would be folly to use it in a performance critical inner loop.
So when should you use autoboxing and unboxing? Use them only when there is an “impedance mismatch” between reference types and primitives, for example, when you have to put numerical values into a collection. It is not appropriate to use autoboxing and unboxing for scientific computing, or other performance-sensitive numerical code. An Integer is not a substitute for an int; autoboxing and unboxing blur the distinction between primitive types and reference types, but they do not eliminate it."
Yes, there is a performance impact. The equivalent code produced for ++x
involves creating a new Integer object each time. x++
additionally creates a temporary variable to store the previous integer reference, and some manipulation. You can verify this by disassembling the class file.
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