I find myself frequently doing something like this to concatenate several vectors that are returned from functions (possibly class functions):
#include <vector>
#include <iostream>
using namespace std;
vector<int> v1;
const vector<int>& F1() {
    cout << "F1 was called" << endl;
    /*Populate v1, which may be an expensive operation*/
    return v1;
}
int main() {
    vector<int> Concat;
    Concat.insert(Concat.end(), F1().begin(), F1().end());
    /*Do something with Concat*/
    return 0;
}
As I expected, F1() is called twice, which may be undesirable if it is an expensive function call.  An alternative is to copy the return value of F1() into a temporary vector which would only require one function call, but would incur a copy operation which might be undesirable if the vector is large.  The only other alternative I can think of is to create a pointer to a temporary vector and assign the return value of F1() to it like this:
int main() {
    vector<int> Concat;
    const vector<int>* temp = &F1();
    Concat.insert(Concat.end(), temp->begin(), temp->end());
    /*Do something with Concat*/
    return 0;
}
Is this really the best solution? The use of a temporary variable seems cumbersome, especially if I need to concatenate several vectors. I also feel like there should be a way to do this using references instead of pointers. Any suggestions?
The best solution is not to use vector directly in the first place but OutputIterators and std::back_inserter.
template <typename OutputIterator>
OutputIterator F1( OutputIterator out )
{
    cout << "F1 was called" << endl;
    /* Insert stuff via *out++ = ...; */
    *out++ = 7;
    return out;
}
int main()
{
    std::vector<int> Concat;
    // perhaps reserve some moderate amount of storage to avoid reallocation
    F1( std::back_inserter(Concat) );
    F1( std::back_inserter(Concat) );
}
Demo. This way maximum efficiency and flexibility are achieved.
Is this really the best solution?
No. std::vector supports move semantics, so you should do this instead:
vector<int> F1() // return by value
{
    std::vector<int> v1; // locally declared here
    cout << "F1 was called" << endl;
    /*Populate v1, which may be an expensive operation*/
    return v1;
}
int main() {
    vector<int> Concat;
    auto v2 = F1(); // create local variable and assign result of F1
    Concat.insert(Concat.end(), v2.begin(), v2.end());
    /*Do something with Concat*/
    return 0;
}
This code:
F1() gets called once)Edit: On second thought, go with @Columbo's approach. It is more idiomatic, more flexible, and more efficient.
vector<int> F1() {
    cout << "F1 was called" << endl;
    vector<int> v1;
    /*Populate v1, which may be an expensive operation*/
    return v1;
}
int main() {
    vector<int> Concat;
    vector<int> v1 = F1();
    Concat.insert(Concat.end(), v1.begin(), v2.end());
    /*Do something with Concat*/
    return 0;
}
this will be even faster than your original code. Returning a vector shouldn't copy it in C++11, you're guaranteed that if movable, it will be moved. Moreover in this particular case NRVO (Namer return value optimization) will kick in.
However I would do it this way:
void F1(vector<int>& v1) {
    cout << "F1 was called" << endl;
    /*Populate v1, which may be an expensive operation*/
    return;
}
and you just concatenate directly into v1 in the method.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With