I am trying to achieve the following
http://www.qksnap.com/i/3hunq/4ld0v/screenshot.png
I am currently able to draw rectangles successfully on a semi-transparent glasspane background using the following code:
protected void paintComponent(Graphics g) {
Graphics2D g2 = (Graphics2D) g;
g.setColor(Color.black); // black background
g.fillRect(0, 0, frame.getWidth(), frame.getHeight());
g2.setColor(Color.GREEN.darker());
if (getRect() != null && isDrawing()) {
g2.draw(getRect()); // draw our rectangle (simple Rectangle class)
}
g2.dispose();
}
Which works great, however, I would love to have the area within the rectangle be completely transparent while the outside was still darken much like the screenshot above.
Any ideas?
..have the area within the rectangle be completely transparent while the outside was still darken much like the screenshot above.
Rectangle
(componentRect
) that is the size of the component being painted.Area
(componentArea
) of that shape (new Area(componentRect)
).Area
(selectionArea
) of the selectionRectangle
.componentArea.subtract(selectionArea)
to remove the selected part.Graphics.setClip(componentArea)
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