I want to implement this UITextField
design:
In Zeplin here is the properties of the shadow:
What I have tried ?
override func layoutSubviews() {
super.layoutSubviews()
self.layer.cornerRadius = self.frame.size.height/2
self.addInnerShadow()
}
private func addInnerShadow() {
let innerShadow = CALayer()
innerShadow.frame = bounds
// Shadow path (1pt ring around bounds)
let path = UIBezierPath(rect: innerShadow.bounds.insetBy(dx: -1, dy: -1))
let cutout = UIBezierPath(rect: innerShadow.bounds).reversing()
path.append(cutout)
innerShadow.shadowPath = path.cgPath
innerShadow.masksToBounds = true
// Shadow properties
innerShadow.shadowColor = UIColor.black.cgColor
innerShadow.shadowOffset = CGSize(width: 0, height: 3)
innerShadow.shadowOpacity = 0.05
innerShadow.shadowRadius = 3
innerShadow.cornerRadius = self.frame.size.height/2
layer.addSublayer(innerShadow)
}
result:
Update:
override func layoutSubviews() {
super.layoutSubviews()
self.layer.cornerRadius = self.frame.size.height/2
self.addInnerShadow()
}
private func addInnerShadow() {
let innerShadow = CALayer()
innerShadow.frame = bounds
// Shadow path (1pt ring around bounds)
let path = UIBezierPath(roundedRect: innerShadow.bounds.insetBy(dx: -1, dy: -1), cornerRadius: self.frame.size.height/2)
let cutout = UIBezierPath(rect: innerShadow.bounds).reversing()
path.append(cutout)
innerShadow.shadowPath = path.cgPath
innerShadow.masksToBounds = true
// Shadow properties
innerShadow.shadowColor = UIColor.black.cgColor
innerShadow.shadowOffset = CGSize(width: 0, height: 3)
innerShadow.shadowOpacity = 0.05
innerShadow.shadowRadius = 3
//innerShadow.cornerRadius = self.frame.size.height/2
layer.addSublayer(innerShadow)
}
result:
the corner radius is causing a problem because the path is still rectangular and the shadow looks different
Just use a rounded rect path:
private func addInnerShadow() {
let innerShadow = CALayer()
innerShadow.frame = bounds
// Shadow path (1pt ring around bounds)
let radius = self.frame.size.height/2
let path = UIBezierPath(roundedRect: innerShadow.bounds.insetBy(dx: -1, dy:-1), cornerRadius:radius)
let cutout = UIBezierPath(roundedRect: innerShadow.bounds, cornerRadius:radius).reversing()
path.append(cutout)
innerShadow.shadowPath = path.cgPath
innerShadow.masksToBounds = true
// Shadow properties
innerShadow.shadowColor = UIColor.black.cgColor
innerShadow.shadowOffset = CGSize(width: 0, height: 3)
innerShadow.shadowOpacity = 0.15
innerShadow.shadowRadius = 3
innerShadow.cornerRadius = self.frame.size.height/2
layer.addSublayer(innerShadow)
}
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