I have created a new scene called quiz_scene and the quiz_scene_controller in a javafx project. This scene simulates a question and answer quiz game. The object of the scenes are the question_label and the answer_text_field or the answer_buttons. In total the number of questions are 7 and after the system directs into the next scene.
I want when I am entering the system to perform a query in an initialize function to a sql database with the questions and answers to fetch the current questions and answers. This procedure needs to be occured once when the system open the quiz_scene (and also every time the answer button is pressed). I tried to add the functionality of the query inside the **@FXML public void initialize()**
, however it did not work.
When I tried to add the functionality in a button event the query worked and I am able to change the label and the buttons of the scene using the info from the db. One of the issues I found is the fact that when I am performing the query I am creating a reference to my main class which contains the loader for the quiz_scene. Without event I am not retrieving the current object and I am retrieving a null one. How I can do so without the use of a button? Why my object is null?
The code can be found here: code.
public class quizSceneController{
private Flow flow;
public void setMain(Flow flow){ this.flow = flow;}
@FXML Button answerbutton;
@FXML Text timeField, scoreField;
@FXML public Label question, showQuestionCounter, answer, questionId, questionType, questionSpeed;
NextQuestion nextQuestion;
public String temp, temp2;
public GridPane takingTestPane = new GridPane();
public void chooseNextQuestion(Flow flow){
try {
this.flow.nextQ = false;
this.flow.startTime = System.currentTimeMillis();
//Choosing the next question
String sql = "select * from Questions where Subject = ? and Level = ? and questionId = ?";
PreparedStatement pst =
this.flow.connectionQuestions.prepareStatement(sql);
pst.setString(1, this.flow.textSubjectQTest);
pst.setString(2, this.flow.user_course_level);
pst.setString(3, this.flow.list.get(counter));
ResultSet rs = pst.executeQuery();
if (rs.next()) {
temp = rs.getString("Question");
temp2 = rs.getString("Answer");
pst.execute();
pst.close();
} else {
System.out.println("No data for this subject");
}
} catch (Exception a) {
System.out.println(a);
}
}
@FXML private void myButton(ActionEvent event){
chooseNextQuestion(this.flow);
this.question.setText(temp);
}
@FXML public void initialize(){
chooseNextQuestion(this.flow);
this.question.setText(temp);
}
}
Finally the way I am loading the fxml from the main class is the following:
loader = new FXMLLoader();
loader.setLocation(Flow.class.getResource("/gui/quiz/quiz.fxml"));
quizPane = loader.load();
quizSceneController quiz = loader.getController();
EDIT: How can instead of using the button to initialize the whole scene using the code of chooseNextQuestion?
In Swing, we can disable a button like this: JButton start = new JButton("Start"); start. setEnabled(false);
[...] the controller can define an initialize() method, which will be called once on an implementing controller when the contents of its associated document have been completely loaded [...] This allows the implementing class to perform any necessary post-processing on the content.
You don't have to use FXML or SceneBuilder. You can simply create the objects yourself and add them to your Scene/Stage yourself. It's entirely open as to how you implement it. I've implemented a Screen Management library where it handles either FXML or manually created screens.
Your controller needs to implement the Initializable
interface
import javafx.fxml.Initializable;
public final class QuizSceneController implements Initializable {
@Override
public void initialize(URL location, ResourceBundle resources) {
// do stuff
}
}
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