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New posts in raytracing

How is BRDF usually implemented?

Understanding C++ constexpr Performance

c++ c++17 constexpr raytracing

Mapping from 2D projection back to 3D point cloud

Optix dynamicly sized array in payload

cuda nvidia raytracing optix

Ray Tracing: Only use single ray instead of both reflection & refraction rays

c++ c trace raytracing

Spherical filter in android

Compute gradient for voxel data efficiently

What is the fastest way to find the point of intersection between a ray and a polygon?

Path tracing: why is there no cosine term when calculating perfect mirror reflection?

How to deal with refraction when the rays start inside of a nested object

graphics raytracing

Can someone describe the algorithm used by Ken Silverman's Voxlap engine?

How to implement Depth of Field in Ray Tracer?

c++ raytracing depth

References for depth of field implementation in a raytracer?

game-physics raytracing

Testing whether a line segment intersects a sphere

How to move a camera using in a ray-tracer?

Blender: Impossible Cube [closed]

How do I initialize the t-variables in "A Fast Voxel Traversal Algorithm for Ray Tracing"?

Improving raytracer performance