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New posts in path-finding

Algorithm that discovers all the fields on a map with as least turns as possible

I don't understand A* Pathfinding

Anyone has implemented SMA* search algorithm?

A* manhattan distance

How to optimize A* (AStar) Search for Concave Shapes? (includes screenshots)

A* pathfinder obstacle collision problem

c# path-finding a-star

Is best first search optimal and complete?

Fast visibility graph solver?

Can Dijkstra's Algorithm work on a graph with weights of 0?

how to find all the longest paths with cypher query?

neo4j cypher path-finding

How do I get the shortest route in a labyrinth?

r algorithm path-finding

Path finding in a Java 2d Game?

Optimizing a vector image by removing unnecessary points and stacking shapes

Why does my a-star algorithm expand too many nodes despite having a correct heuristic?

3D search using A* JPS

c++ path-finding

How to avoid two NavMeshAgent push away each other in Unity?

unity3d path-finding

Modified Shortest Path Algorithm (Dijkstra's)

graph path-finding

What's a fast and stable algorithm for a random path in a node graph?

How could revise the recursive algorithm to find the shortest path?