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New posts in opengl-es

signal 11 (SIGSEGV), code 1 (SEGV_MAPERR)

Full UI widget toolkit rendering in WebGL

How to perform bit shift without ("<<" || ">>") operator efficiently?

Can you prewarm a shader on a background thread with its own context?

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Is OpenGL threadsafe for multiple threads with distinct contexts?

Marrying Core Animation with OpenGL ES

Floating Point Textures in OpenGL ES 2.0

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Fighting with SurfaceView, Camera and OpenGL

How to create multiple stop gradient fragment shader?

How does glClear() improve performance?

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OpenGL Sampling with no texture bound

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Help to draw a dashed line in OpenGl

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Android initialise openGL2.0 context with EGL

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Understanding the difference between a 2D texture array and a 3D texture?

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Efficient way of drawing in OpenGL ES

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Is it possible using video as texture for GL in iOS?

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WebGL Geometry Shader Equivalent?

What is JNI Graphics or how to use it?

Trying to understand the math behind the perspective matrix in WebGL

What are WebGL's draw primitives?

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