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New posts in opengl-3

OpenGL 3.3 different colours with fragment shader

Combining vertex arrays with textures in OpenGL

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depth buffer got by glReadPixels is always 1

opengl opengl-3

Using different texture types in same texture unit at the same time in shader

How to implement the btIDebugDraw interface of Bullet in OpenGL 4.0

opengl-3 bulletphysics

Cannot deploy GLFW 3.2

c++ opengl-3 glew glfw

OpenGL 3.2 w/ NSOpenGLView

Is it possible to draw anything in OpenGL 3+ without writing GLSL shaders? Will it run on older computers?

opengl opengl-3

double buffering with FBO+RBO and glFinish()

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Porting a project to OpenGL3

c++ opengl cuda opengl-3

SDL2 OpenGL3 How to initialize SDL inside a function

c++ opengl sdl sdl-2 opengl-3

How should modern OpenGL shaders be written so as to be compatible with each other?

Do I have to call glVertexAttribPointer() each frame, for each rendered mesh?

c++ opengl opengl-3

What OpenGL version to choose for cross-platform desktop application

How do I make this simple OpenGL code (works in a "lenient" 3.3 and 4.2 profile) work in a strict 3.2 and 4.2 core profile?

Resizing point sprites based on distance from the camera

Attribute divisor without instancing?

c++ opengl opengl-3

Replacing a VBO in an existing VAO

Binding to OpenGL 3.x VBO

c++ opengl 3d vbo opengl-3

Does GLSL utilize SLI? Does OpenCL? What is better, GLSL or OpenCL for multiple GPUs?