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New posts in opengl-3

Is it possible to draw anything in OpenGL 3+ without writing GLSL shaders? Will it run on older computers?

opengl opengl-3

double buffering with FBO+RBO and glFinish()

opengl opengl-3

Porting a project to OpenGL3

c++ opengl cuda opengl-3

SDL2 OpenGL3 How to initialize SDL inside a function

c++ opengl sdl sdl-2 opengl-3

How should modern OpenGL shaders be written so as to be compatible with each other?

Do I have to call glVertexAttribPointer() each frame, for each rendered mesh?

c++ opengl opengl-3

What OpenGL version to choose for cross-platform desktop application

How do I make this simple OpenGL code (works in a "lenient" 3.3 and 4.2 profile) work in a strict 3.2 and 4.2 core profile?

Resizing point sprites based on distance from the camera

Attribute divisor without instancing?

c++ opengl opengl-3

Replacing a VBO in an existing VAO

Binding to OpenGL 3.x VBO

c++ opengl 3d vbo opengl-3

Does GLSL utilize SLI? Does OpenCL? What is better, GLSL or OpenCL for multiple GPUs?

Drawing VBO with glDrawArrays works in OpenGL 2.1 but not in OpenGL 3.x

opengl vbo opengl-3

Is it reasonable to target OpenGL 3.2 in modern games?

opengl opengl-3

Using fence sync objects in OpenGL

glfwOpenWindowHint not declared in this scope GLFW3 & GLEW

c++ c opengl opengl-3 glfw

The simplest, minimalistic, opengl 3.2 cocoa project

cocoa opengl opengl-3

OpenGL 3: glBindVertexArray invalidates GL_ELEMENT_ARRAY_BUFFER

c++ opengl nvidia opengl-3

Instanced drawing of dynamic models in OpenGL

c++ opengl opengl-3