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New posts in opengl-3
Is it possible to draw anything in OpenGL 3+ without writing GLSL shaders? Will it run on older computers?
Nov 01, 2022
opengl
opengl-3
double buffering with FBO+RBO and glFinish()
Dec 22, 2020
opengl
opengl-3
Porting a project to OpenGL3
Jan 30, 2019
c++
opengl
cuda
opengl-3
SDL2 OpenGL3 How to initialize SDL inside a function
Jul 23, 2021
c++
opengl
sdl
sdl-2
opengl-3
How should modern OpenGL shaders be written so as to be compatible with each other?
Oct 23, 2022
opengl
shader
opengl-3
opengl-4
Do I have to call glVertexAttribPointer() each frame, for each rendered mesh?
Apr 27, 2020
c++
opengl
opengl-3
What OpenGL version to choose for cross-platform desktop application
May 31, 2019
opengl
opengl-es
opengl-es-2.0
opengl-3
How do I make this simple OpenGL code (works in a "lenient" 3.3 and 4.2 profile) work in a strict 3.2 and 4.2 core profile?
Feb 16, 2021
opengl
go
opengl-3
opengl-4
vertex-attributes
Resizing point sprites based on distance from the camera
Sep 07, 2017
c++
opengl
glsl
opengl-3
point-sprites
Attribute divisor without instancing?
Sep 20, 2020
c++
opengl
opengl-3
Replacing a VBO in an existing VAO
Oct 16, 2022
performance
opengl
vbo
opengl-3
Binding to OpenGL 3.x VBO
Nov 10, 2022
c++
opengl
3d
vbo
opengl-3
Does GLSL utilize SLI? Does OpenCL? What is better, GLSL or OpenCL for multiple GPUs?
Apr 01, 2022
opengl
glsl
opencl
gpgpu
opengl-3
Drawing VBO with glDrawArrays works in OpenGL 2.1 but not in OpenGL 3.x
Mar 24, 2022
opengl
vbo
opengl-3
Is it reasonable to target OpenGL 3.2 in modern games?
Jan 11, 2018
opengl
opengl-3
Using fence sync objects in OpenGL
Nov 02, 2021
opengl
synchronization
opengl-3
glfwOpenWindowHint not declared in this scope GLFW3 & GLEW
Nov 09, 2021
c++
c
opengl
opengl-3
glfw
The simplest, minimalistic, opengl 3.2 cocoa project
Mar 17, 2022
cocoa
opengl
opengl-3
OpenGL 3: glBindVertexArray invalidates GL_ELEMENT_ARRAY_BUFFER
Aug 17, 2020
c++
opengl
nvidia
opengl-3
Instanced drawing of dynamic models in OpenGL
Sep 11, 2019
c++
opengl
opengl-3
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