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New posts in glsl

glLineStipple deprecated in OpenGL 3.1

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ThreeJS predefined shader attributes / uniforms

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What's the best way to draw a fullscreen quad in OpenGL 3.2?

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Do uniform values remain in GLSL shader if unbound?

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Why does my translation matrix needs to be transposed?

GLSL: How to get pixel x,y,z world position?

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What versions of GLSL can I use in OpenGL ES 2.0?

texture vs texture2D in GLSL

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Using WebGL Shader Language (GLSL) for arbitrary vector mathematics in JavaScript

How to get pixel information inside a fragment shader?

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How do you get the modelview and projection matrices in OpenGL?

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Uniform versus attributes in GLSL ES

Why does GL divide `gl_Position` by W for you rather than letting you do it yourself?

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How to Using the #include in glsl support ARB_shading_language_include

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Differences between GLSL and GLSL ES 2

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What is the precision of highp floats in GLSL ES 2.0 (for iPhone/iPod touch/iPad)?

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From RGB to HSV in OpenGL GLSL

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What does the term "genType" mean in OpenGL/GLSL?

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Point Sprites for particle system

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What does sampler2D store?

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