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New posts in glm-math

How does near/far clipping planes in gluPerspective()/glm::perspective() work?

OpenGL: Batch Renderer: Should Transformations Take place on the CPU or GPU?

c++ opengl glsl glm-math

glm::ortho doesnt display anything

c++ glm-math

Does GLM use SIMD automatically? (and a question about glm performance)

c++ simd glm-math

Conditional Rendering

c++ opengl glm-math

GLM angleAxis wrong?

glm::dot returns a vector

c++ vector glm-math

Failed to create GLFW window?

c++ macos opengl glfw glm-math

GLM functions not working

c++ opengl opengl-3 glm-math

How to scale the rotation of a quaternion

c++ opengl glm-math

Fragment shader draws faces on top of each other, even though it shouldn't

c++ opengl glfw glm-math

glfwSetKeyCallback() from GLFW is not called constantly during a key press

Rotate object from one coordinate system to another

opengl 3d glm-math

How to animate and propertly intepolate a QML rotation transform in 3D

c++ qt 3d qml glm-math

OpenGL - Local Up and Right From Matrix 4x4?

GLM conversion from euler angles to quaternion and back does not hold

Z value always 1 or -1 when using `glm::perspective`

c++ opengl glsl glm-math

Getting bullet physics transform matrix for Opengl

Normal mapping gone horribly wrong

Is the GLM math library compatible with Apple's metal shading language?