We have an Android app that is meant to be mounted on the dash of a vehicle that is operating in rough terrain, so everything is really shaky. We've found that making a single tap on the screen in this kind of situation is difficult, as the taps are often interpreted as small drags.
What I need is for touch events that have a little wiggle before the finger comes up to be interpreted as clicks, not drags. I've been doing some reading into the way the 'touch slop' works in Android and I can see that they already account for this. All I really need to understand is how to increase the 'touch slop' for a subclass of an Android button
widget.
Is this possible in just a couple of lines of code? Or do I need to do my own implementations of onInterceptTouchEvent
and 'onTouchEvent`? If the latter, can anyone give me some direction on how this would work?
Here is what I did, hope that help you guys.
private Rect mBtnRect;
yourView.setOnTouchListener(new OnTouchListener() {
private boolean isCancelled = false;
@Override
public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
isCancelled = false;
parent.requestDisallowInterceptTouchEvent(true); // prevent parent and its ancestors to intercept touch events
createClickArea(v);
// your logic touch down
return true;
case MotionEvent.ACTION_UP:
if(!isCancelled) {
// Click logic
}
// release mBtnRect when cancel or up event
mBtnRect = null;
return true;
case MotionEvent.ACTION_CANCEL:
isCancelled = true;
releaseTouch(parent, v);
return true;
case MotionEvent.ACTION_MOVE:
if(!isBelongTouchArea(event.getRawX(), event.getRawY())) {
isCancelled = true;
releaseTouch(parent, v);
}
return true;
default:
break;
}
}
// Create the area from the view that user is touching
private final void createClickArea(View v) {
// for increase rect area of button, pixel in used.
final int delta = (int) mContext.getResources().getDimension(R.dimen.extension_area);
final int[] location = new int[2];
// Get the location of button call on screen
v.getLocationOnScreen(location);
// Create the rect area with an extension defined distance.
mBtnRect = new Rect(v.getLeft() - delta, location[1] + v.getTop() - delta, v.getRight(), location[1] + v.getBottom() + delta);
}
//Check the area that contains the moved position or not.
private final boolean isBelongTouchArea(float rawX, float rawY) {
if(mBtnRect != null && mBtnRect.contains((int)rawX, (int)rawY)) {
return true;
}
return false;
}
private void releaseTouch(final ListView parent, View v) {
parent.requestDisallowInterceptTouchEvent(false);
mBtnRect = null;
// your logic
}
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