I am getting this error (memory location varies between runs):
q2(4910,0x7fff7a1d4300) malloc: *** error for object 0x7fdf79c04bd8: incorrect checksum for freed object - object was probably modified after being freed.
*** set a breakpoint in malloc_error_break to debug
Abort trap: 6
This is the function that crashes:
public:
// construct a 'rows X cols' matrix.
SMatrix(int rows, int cols) {
if (rows<1 || cols<1) {
cout<<"Invalid row/col value(s).";
exit(-1);
}
this->_rows = rows;
this->_cols = cols;
this->_vertical = new simpleNode [rows];
this->_horizontal = new simpleNode [cols];
if (this->_vertical == NULL || this->_horizontal==NULL) {
cout<<"Exiting";
exit(-1);
}
initArrays();
}
It crashes on this particular line:
this->_horizontal = new simpleNode [cols];
The function that calls:
int main() {
SMatrix bigM(500,500);
bigM.setElement(10,20,17);
cout <<" bigM - total size in bytes: (implementation depended): "
<< bigM.sizeInBytes() << endl << endl;
SMatrix m1(7,10),m2(7,10),m4(10,2),m5(7,2); //Crashes on m4(10,2)
}
Other functions that could be relevant:
struct simpleNode {
Node* _next;
};
int _rows; //Number of rows in this SMatrix
int _cols; //Number of columns in this SMatrix
simpleNode * _vertical; //array (simpleNode)
simpleNode * _horizontal; //array (simpleNode)
/*Initiate the horizontal/vertical arrays to point to null*/
void initArrays() {
int i;
for (i=0; i<this->_rows; i++)
this->_horizontal[i]._next = NULL;
for (i=0; i<this->_cols; i++)
this->_vertical[i]._next = NULL;
}
I am on OSX. I compiled with -g and ran it with GDB but Program exited normally. How can I debug this if I don't use XCode? Also a hint on how to fix the problem would be very helpful.
Edit: I'm running the output file and sometimes it runs while others it gives me the error. Seems to be at a random order. Also, the program never fails when I run it on gdb it always exits correctly. Why is this happening?
Your limits are reversed in your initialization code. You create your arrays like this:
this->_vertical = new simpleNode [rows]; // <== uses rows for sizing vertical
this->_horizontal = new simpleNode [cols]; // <== uses cols for sizing horizontal
But your initialization does this:
for (i=0; i<this->_rows; i++) // <== limit is rows, but you walking horizontal
this->_horizontal[i]._next = NULL;
for (i=0; i<this->_cols; i++) // <== limit is cols, but you walking vertical
this->_vertical[i]._next = NULL;
Unless rows
and cols
are the same value, this code invokes undefined behavior. Fix this by using the same values as you sized your allocation with
for (i=0; i<this->_rows; i++)
this->_vertical[i]._next = NULL;
for (i=0; i<this->_cols; i++)
this->_horizontal[i]._next = NULL;
Honestly a much better approach would use RAII containers such as std::vector<>
, but I leave that as an exercise for you.
Best of luck, and hope it helps.
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