Logo Questions Linux Laravel Mysql Ubuntu Git Menu
 

In what situations would AJAX long/short polling be preferred over HTML5 WebSockets?

I am building a small chat application for friends, but unsure about how to get information in a timely manner that is not as manual or as rudimentary as forcing a page refresh.

Currently, I am implementing this using simple AJAX, but this has the disadvantage of regularly hitting the server when a short timer elapses.

In researching long/short polling, I ran across HTML5 WebSockets. This seems easy to implement, but I'm not sure if there are some hidden disadvantages. For example, I think WebSockets is only supported by certain browsers. Are there other disadvantages to WebSockets that I should be aware of?

Since it seems like both technologies do the same thing, in what sorts of scenarios would one prefer to use one over the other? More specifically, has HTML5 WebSockets made AJAX long/short polling obsolete, or are there compelling reasons to prefer AJAX over WebSockets?

like image 396
somdow Avatar asked Apr 05 '12 12:04

somdow


People also ask

When should I use WebSockets vs AJAX?

Ajax uses the HTTP Protocol and can send requests using POST/GET methods from Client to Server. WebSocket is itself a protocol to communicate between Client and Server, distinct from HTTP. In Ajax when you send a request , server sends response for that request and connection ends.

Why are polls better than WebSockets?

WebSocket advantagesWebSockets keeps a unique connection open while eliminating the latency problems that arise with long polling. Full-duplex asynchronous messaging is supported so that both the client and the server can stream messages to each other independently.

What is a difference between long polling and WebSockets?

WebSockets are Full-Duplex meaning both the client and the server can send and receive messages across the channel. Long Polling is Half-Duplex meaning that a new request-response cycle is required each time the client wants to communicate something to the server.

Can WebSocket replace AJAX?

WebSockets isn't intended to replace AJAX and is not strictly even a replacement for Comet/long-poll (although there are many cases where this makes sense). The purpose of WebSockets is to provide a low-latency, bi-directional, full-duplex and long-running connection between a browser and server.


2 Answers

WebSockets is definitely the future now.

Long polling is a dirty workaround to prevent creating connections for each request like AJAX does - but long polling was created when WebSockets didn't exist. Now due to WebSockets, long polling is going away no more.

WebRTC allows for peer-to-peer communication.

I recommend learning WebSockets.

Comparison:

of different communication techniques on the web

  • AJAX - requestresponse. Creates a connection to the server, sends request headers with optional data, gets a response from the server, and closes the connection. Supported in all major browsers.

  • Long poll - requestwaitresponse. Creates a connection to the server like AJAX does, but maintains a keep-alive connection open for some time (not long though). During connection, the open client can receive data from the server. The client has to reconnect periodically after the connection is closed, due to timeouts or data eof. On server side it is still treated like an HTTP request, same as AJAX, except the answer on request will happen now or some time in the future, defined by the application logic. support chart (full) | wikipedia

  • WebSockets - clientserver. Create a TCP connection to the server, and keep it open as long as needed. The server or client can easily close the connection. The client goes through an HTTP compatible handshake process. If it succeeds, then the server and client can exchange data in both directions at any time. It is efficient if the application requires frequent data exchange in both ways. WebSockets do have data framing that includes masking for each message sent from client to server, so data is simply encrypted. support chart (very good) | wikipedia

  • WebRTC - peerpeer. Transport to establish communication between clients and is transport-agnostic, so it can use UDP, TCP or even more abstract layers. This is generally used for high volume data transfer, such as video/audio streaming, where reliability is secondary and a few frames or reduction in quality progression can be sacrificed in favour of response time and, at least, some data transfer. Both sides (peers) can push data to each other independently. While it can be used totally independent from any centralised servers, it still requires some way of exchanging endPoints data, where in most cases developers still use centralised servers to "link" peers. This is required only to exchange essential data for establishing a connection, after which a centralised server is not required. support chart (medium) | wikipedia

  • Server-Sent Events - clientserver. Client establishes persistent and long-term connection to server. Only the server can send data to a client. If the client wants to send data to the server, it would require the use of another technology/protocol to do so. This protocol is HTTP compatible and simple to implement in most server-side platforms. This is a preferable protocol to be used instead of Long Polling. support chart (good, except IE) | wikipedia

Advantages:

The main advantage of WebSockets server-side, is that it is not an HTTP request (after handshake), but a proper message based communication protocol. This enables you to achieve huge performance and architecture advantages. For example, in node.js, you can share the same memory for different socket connections, so they can each access shared variables. Therefore, you don't need to use a database as an exchange point in the middle (like with AJAX or Long Polling with a language like PHP). You can store data in RAM, or even republish between sockets straight away.

Security considerations

People are often concerned about the security of WebSockets. The reality is that it makes little difference or even puts WebSockets as better option. First of all, with AJAX, there is a higher chance of MITM, as each request is a new TCP connection that is traversing through internet infrastructure. With WebSockets, once it's connected it is far more challenging to intercept in between, with additionally enforced frame masking when data is streamed from client to server as well as additional compression, which requires more effort to probe data. All modern protocols support both: HTTP and HTTPS (encrypted).

P.S.

Remember that WebSockets generally have a very different approach of logic for networking, more like real-time games had all this time, and not like http.

like image 106
moka Avatar answered Sep 25 '22 06:09

moka


One contending technology you've omitted is Server-Sent Events / Event Source. What are Long-Polling, Websockets, Server-Sent Events (SSE) and Comet? has a good discussion of all of these. Keep in mind that some of these are easier than others to integrate with on the server side.

like image 27
bmm6o Avatar answered Sep 25 '22 06:09

bmm6o