In Unity how to save 3D model(prefab) to a PNG image with transparent background?
If not possible in unity, how about using maya?
There's no easy way but by searching I could come with this. Hope it what's you need.
AssetPreview.GetAssetPreview to get a Texture2D of your model.
Then use Texture2D.EncoreToPNG to encore it to a PNG.
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