Perhaps it doesn't matter to the compiler once it optimizes, but in C/C++, I see most people make a for loop in the form of:
for (i = 0; i < arr.length; i++)
where the incrementing is done with the post fix ++. I get the difference between the two forms. i++ returns the current value of i, but then adds 1 to i on the quiet. ++i first adds 1 to i, and returns the new value (being 1 more than i was).
I would think that i++ takes a little more work, since a previous value needs to be stored in addition to a next value: Push *(&i) to stack (or load to register); increment *(&i). Versus ++i: Increment *(&i); then use *(&i) as needed.
(I get that the "Increment *(&i)" operation may involve a register load, depending on CPU design. In which case, i++ would need either another register or a stack push.)
Anyway, at what point, and why, did i++ become more fashionable?
I'm inclined to believe azheglov: It's a pedagogic thing, and since most of us do C/C++ on a Window or *nix system where the compilers are of high quality, nobody gets hurt.
If you're using a low quality compiler or an interpreted environment, you may need to be sensitive to this. Certainly, if you're doing advanced C++ or device driver or embedded work, hopefully you're well seasoned enough for this to be not a big deal at all. (Do dogs have Buddah-nature? Who really needs to know?)
It doesn't matter which you use. On some extremely obsolete machines, and in certain instances with C++, ++i
is more efficient, but modern compilers don't store the result if it's not stored. As to when it became popular to postincriment in for
loops, my copy of K&R 2nd edition uses i++
on page 65 (the first for
loop I found while flipping through.)
For some reason, i++
became more idiomatic in C, even though it creates a needless copy. (I thought that was through K&R, but I see this debated in other answers.) But I don't think there's a performance difference in C, where it's only used on built-ins, for which the compiler can optimize away the copy operation.
It does make a difference in C++, however, where i
might be a user-defined type for which operator++()
is overloaded. The compiler might not be able to assert that the copy operation has no visible side-effects and might thus not be able to eliminate it.
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