I am writing a small physics app. What I am planning to do is to make number rounding. The issue is that it is not a fixed rounding, but rather a variable rounding that depends on the value of the decimal digits. I will give an explanation for the issue.
half up rounding is always used.
21.1521421056 becomes 21.15214
34.1521451056 becomes 34.15215
If the result consists of only decimal digits then:
If the first five digits include non zero digits then keep them.
0.52131125 becomes 0.52131
0.21546874 becomes 0.21547
0.00120012 becomes 0.0012
If the first five digits are all zero digits 0.00000 then go down to first five digits that include non zero digits.
0.0000051234 becomes 0.0000051234
0.000000000000120006130031 becomes 0.00000000000012001
I need to play this rounding while working with BigDecimal
because it is a requirement for my needs.
I think this will work, based on experimentation, if I understand correctly what you want. If d
is a BigDecimal
that contains the number:
BigDecimal rounded = d.round(new MathContext
(d.scale() - d.precision() < 5
? d.precision() - d.scale() + 5
: 5));
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