It seems that when it comes to *value.getFloat("Value_Quotient", quotient_Float)==null*, it encounters a problem. How do I fix this?
private void Store() {
quotient_Float = posture_error/time;
if(value.getFloat("Value_Quotient", quotient_Float)==null || quotient_Float < value.getFloat("Value_Quotient", quotient_Float))
{
editor.putFloat("Value_Quotient", quotient_Float);
editor.commit();
}
}
null check is used for objects. For primitives you should use the default values check. For float the default value is 0.0f. There is also a Float class that you can use. The Float object can be checked for null as its an object representation of a float data type.
There is also a Float class that you can use. The Float object can be checked for null as its an object representation of a float data type. A Float object is represented by a capitol F, and the float data type has a small f.
float is a primitive data type and not an object. null check is used for objects. For primitives you should use the default values check. For float the default value is 0.0f.
You can use a basic ‘if’ statement to check a null in a piece of code. Null is commonly used to denote or verify the non-existence of something. Within that context, it can be used as a condition to start or stop other processes within the code. [1] Use "=" to define a variable. A single "=" is used to declare a variable and assign a value to it.
float
is a primitive
data type and not an object
. null check is used for objects. For primitives you should use the default values check. For float the default value is 0.0f.
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