I'm testing a window that looks something like this:
Dragging a Tag to a Card links the Tag to the Card. So does dragging a Card to a Tag.
It's meaningless to drop a tag between two cards, or a card between two tags. I can ignore these outcomes in the Handle...DataReceived
function like this:
if (dropPos != TreeViewDropPosition.IntoOrAfter &&
dropPos != TreeViewDropPosition.IntoOrBefore)
return;
However, when dragging, the user still sees the option to insert:
How do I prevent this from happening?
You need to connect to the drag-motion
signal and change the default behaviour so it never indicates a before/after drop:
def _drag_motion(self, widget, context, x, y, etime):
drag_info = widget.get_dest_row_at_pos(x, y)
if not drag_info:
return False
path, pos = drag_info
if pos == gtk.TREE_VIEW_DROP_BEFORE:
widget.set_drag_dest_row(path, gtk.TREE_VIEW_DROP_INTO_OR_BEFORE)
elif pos == gtk.TREE_VIEW_DROP_AFTER:
widget.set_drag_dest_row(path, gtk.TREE_VIEW_DROP_INTO_OR_AFTER)
context.drag_status(context.suggested_action, etime)
return True
You can define different targets for tags and cards, and on the left widget accept only the target that represents the tags. Use Gtk.Drag.DestSet
method. Maybe something like:
Gtk.Drag.DestSet (widget, DestDefaults.All,
new TargetEntry[1] { new TargetEntry ("MYAPP_TAGS", TargetFlags.App, 1) },
DragAction.Default);
I tried to make the destination emit Motion events with:
Gtk.Drag.DestSet (widget, DestDefaults.Motion,
new TargetEntry[1] { new TargetEntry ("MYAPP_TAGS", TargetFlags.App, 1) },
DragAction.Default);
theoretically, if I understand it correctly, it should work. But I couldn't make it fire motion events :(
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