I have seen a fair amount of blogs & videos on Go and as far as I recall, none of the authors use 'self' or 'this' for the receiver variable when writing methods. However there seems to be a number of questions on stack overflow that do this, and it got me thinking about if this is misleading to name the variable 'self'?
Reading the Spec for Method Sets does not provide any evidence either way (in my interpretation).
I seem to recall finding somewhere that it was not really a self pointer, can anyone list evidence or provide reasoning either way, and if any problems/traps that might occur from thinking of it as 'self'?
A quick example:
type MyStruct struct { Name string }
Which method is more appropriate, or both?
func (m *MyStruct) MyMethod() error { // do something useful }
or
func (self *MyStruct) MyMethod() error { // do something useful }
Go methods are similar to Go function with one difference, i.e, the method contains a receiver argument in it. With the help of the receiver argument, the method can access the properties of the receiver. Here, the receiver can be of struct type or non-struct type.
Note: A frequently asked question is “what is the difference between a function and a method”. A method is a function that has a defined receiver, in OOP terms, a method is a function on an instance of an object. Go does not have classes. However, you can define methods on struct types.
A method is just a function with a special receiver type between the func keyword and the method name. The receiver can either be a struct type or non-struct type. The syntax of a method declaration is provided below. func (t Type) methodName(parameter list) { }
In addition to what others said (especially PeterSO
and dskinner
—in his comment to the Peter's answer), note several important things:
In Go, you can call any method function not as a method on a receiver but rather as a regular function—simply by qualifying its name with the name of the type it's defined to be a method on and explicitly passing it a receiver argument (obtaining a simple function from a method is called using a method expression).
To demonstrate:
package main import "fmt" type Foo int func (f Foo) Bar() { fmt.Printf("My receiver is %v\n", f) } func main() { a := Foo(46) a.Bar() b := Foo(51) Foo.Bar(b) }
(Playground link.)
When run, this program prints:
My receiver is 46 My receiver is 51
As you can see, self
loses its sacred meaning here because you've just called a method artificially constructing the context for it which has nothing to do with the much cited "calling an object's method is passing a message to that object" concept.
To recap, in Go, a method is just a function semantically bound to a particular type which receives a single extra argument—its receiver—no matter how it's called. Contrary to many other mainstream languages, Go does not hide this fact under the carpet.
As demonstrated in my example, I've defined a method, Bar()
, on a non-pointer receiver, and if you'll try to assign a value to the receiver that will succeed but won't affect the caller because the receiver—as everything in Go—has been passed by value (so that integer has just been copied).
To be able to mutate the receiver's value in the method, you'd have to define it on an appropriately-typed pointer, like
func (f *Foo) Bar() { // here you can mutate the value via *f, like *f = 73 }
Again, you can see that using self
meaning "me", "my internals" becomes moot here: in my example the method merely received a value which type it knows. You can see this is in contrast with many OO-languages in which an object is a black box usually passed around by reference. In Go, you can define a method on virtually anything (including other methods, which is used by the net/http
standard package, by the way) which erodes that "methods are for objects" concept.
In Go, methods are a convenient way to group functionality around particular types, and different sets of methods might be applicable to the same value in different points of the program flow. Combined with interfaces and duck-typing they provide, this concept really flourishes. The idea is that in Go, there's an idiom of defining "support" types which perform certain operation on values of some other type.
A good example of this is the standard package sort
: for instance, it provides the type IntSlice
which allows you to sort a slice of integers—a value of type []int
. To do that you type-convert your slice to sort.IntSlice
and the value you get as a result has a whole set of methods for sorting your slice while the internal representation of your value has not changed— because sort.IntSlice
is defined as type IntSlice []int
. In each method of that IntSlice
type, it's hard to reconcile the meaning of their receiver value with self
—simply because the type solely exists to provide a set of methods for another type; in a philosophical sense, such utility types have no concept of "self" ;-)
So I'd say, keep things simple in your head and do not try to "overload" the clear and simple approach taken by Go with semantics it does not explicitly state it provides.
One more note. My personal perception of Go's idioms as I learned them is that the paramount property of Go is its practicality (as opposed to idealism etc) so if you see some concept which "feels" unnatural try to work out why it's designed that way, and most often you'll discover why so the concept "clicks" in your brain and gets natural. (I must admit that to grok this particular problem with understanding methods in Go, a good working familiarity with C
would be of much help.)
I can see no particularly compelling reason to avoid the this
/ self
convention. Other posts here merely cite community norms or describe aspects of method dispatch which have no bearing on naming conventions.
These code review guidelines reject this
or self
without giving any reason at all, unless you can read something into the implied claim that go places less emphasis on methods than other languages.
One advantage of committing to a this
or self
convention is that it helps to highlight violations of the Law of Demeter. Code such as this:
func (w *ChunkWriter) Write(recId uint32, msg []byte) (recs uint64, err error) { recs = w.chunk.Records err = w.handle.Write(recId, msg) if err == nil { recs++ w.chunk.Records = recs } return }
appears on the face of it to be reaching into w
's members inappropriately. In fact it is accessing members of its receiver, which is perfectly proper.
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