Is there a simple way to implement a in-app purchase in swift for a single product?
I want a button that triggers the in-app purchase like a [ad-removal] or [unlock-premium-content]
I can't understand the full logic of it.
I'm trying to follow and translate this tutorial from [Techotopia] http://www.techotopia.com/index.php/An_iOS_7_In-App_Purchase_Tutorial
But It's my first time with the StoreKit Framework, and also with Swift.
I just want to know the logic of the in-app purchase transaction with the Swift StoreKit Framework.
Thanks!
In-app purchases allow developers to offer the app for free in the App Store (for iOS) and Google Play (for Android). Then, within the application, they can upsell and advertise paid upgrades, locked features, special items, and other premium offers.
Also, Apple Pay can be used for purchasing services such as club memberships, hotel reservations, and tickets for events. You are required to use Apple's In-App Purchase to sell virtual goods such as premium content for your app and subscriptions for digital content.
Step 0: In your iTunes Connect account, create an In-App purchase.
For Single purchases, use this method:
import StoreKit
class YOURViewController: UIViewController, SKProductsRequestDelegate, SKPaymentTransactionObserver {
let defaults = NSUserDefaults.standardUserDefaults()
var product_id: NSString? override func viewDidLoad() { product_id = "YOUR_PRODUCT_ID" super.viewDidLoad() SKPaymentQueue.defaultQueue().addTransactionObserver(self) //Check if product is purchased if (defaults.boolForKey("purchased")){ // Hide a view or show content depends on your requirement overlayView.hidden = true } else if (!defaults.boolForKey("stonerPurchased")) { print("false") } }
@IBAction func unlockAction(sender: AnyObject) { print("About to fetch the products") // We check that we are allow to make the purchase. if (SKPaymentQueue.canMakePayments()) { var productID:NSSet = NSSet(object: self.product_id!); var productsRequest:SKProductsRequest = SKProductsRequest(productIdentifiers: productID); productsRequest.delegate = self; productsRequest.start(); println("Fetching Products"); } else { print("can't make purchases"); } }
func buyProduct(product: SKProduct) { println("Sending the Payment Request to Apple"); var payment = SKPayment(product: product) SKPaymentQueue.defaultQueue().addPayment(payment); }
func productsRequest (request: SKProductsRequest, didReceiveResponse response: SKProductsResponse) { var count : Int = response.products.count if (count>0) { var validProducts = response.products var validProduct: SKProduct = response.products[0] as SKProduct if (validProduct.productIdentifier == self.product_id) { print(validProduct.localizedTitle) print(validProduct.localizedDescription) print(validProduct.price) buyProduct(validProduct); } else { print(validProduct.productIdentifier) } } else { print("nothing") } } func request(request: SKRequest!, didFailWithError error: NSError!) { print("Error Fetching product information"); } func paymentQueue(queue: SKPaymentQueue!, updatedTransactions transactions: [AnyObject]!) { print("Received Payment Transaction Response from Apple"); for transaction:AnyObject in transactions { if let trans:SKPaymentTransaction = transaction as? SKPaymentTransaction{ switch trans.transactionState { case .Purchased: print("Product Purchased"); SKPaymentQueue.defaultQueue().finishTransaction(transaction as SKPaymentTransaction) defaults.setBool(true , forKey: "purchased") overlayView.hidden = true break; case .Failed: print("Purchased Failed"); SKPaymentQueue.defaultQueue().finishTransaction(transaction as SKPaymentTransaction) break; case .Restored: print("Already Purchased"); SKPaymentQueue.defaultQueue().restoreCompletedTransactions() default: break; } } } }
Swift > 3.0
import StoreKit class YOURVIEWController:UIViewController, SKProductsRequestDelegate, SKPaymentTransactionObserver { let product_id: NSString = "com.some.inappid" // <!-- Change it to your inapp id
In your viewDidLoad
add
override func viewDidLoad() { super.viewDidLoad() SKPaymentQueue.default().add(self)
In your buy button action
@IBAction func buyNowAction(_ sender: UIButton) { if (SKPaymentQueue.canMakePayments()) { let productID:NSSet = NSSet(array: [self.product_id as NSString]); let productsRequest:SKProductsRequest = SKProductsRequest(productIdentifiers: productID as! Set<String>); productsRequest.delegate = self; productsRequest.start(); print("Fetching Products"); } else { print("can't make purchases"); } }
In Your Restore button action
// MARK: - Restore In App Purchase @IBAction func restoreAction(_ sender: UIButton) { if (SKPaymentQueue.canMakePayments()) { SKPaymentQueue.default().add(self) SKPaymentQueue.default().restoreCompletedTransactions() } else { // show error } }
Add Delegates:
// SKProductRequest Delegate func productsRequest(_ request: SKProductsRequest, didReceive response: SKProductsResponse) { print(response.products) let count : Int = response.products.count if (count>0) { let validProduct: SKProduct = response.products[0] as SKProduct if (validProduct.productIdentifier == self.product_id as String) { print(validProduct.localizedTitle) print(validProduct.localizedDescription) print(validProduct.price) self.buyProduct(product: validProduct) } else { print(validProduct.productIdentifier) } } else { print("nothing") } } func paymentQueue(_ queue: SKPaymentQueue, updatedTransactions transactions: [SKPaymentTransaction]) { for transaction:AnyObject in transactions { if let trans:SKPaymentTransaction = transaction as? SKPaymentTransaction{ self.dismissPurchaseBtn.isEnabled = true self.restorePurchaseBtn.isEnabled = true self.buyNowBtn.isEnabled = true switch trans.transactionState { case .purchased: print("Product Purchased") //Do unlocking etc stuff here in case of new purchase SKPaymentQueue.default().finishTransaction(transaction as! SKPaymentTransaction) break; case .failed: print("Purchased Failed"); SKPaymentQueue.default().finishTransaction(transaction as! SKPaymentTransaction) break; case .restored: print("Already Purchased") //Do unlocking etc stuff here in case of restor SKPaymentQueue.default().finishTransaction(transaction as! SKPaymentTransaction) default: break; } } } } //If an error occurs, the code will go to this function func paymentQueue(_ queue: SKPaymentQueue, restoreCompletedTransactionsFailedWithError error: Error) { // Show some alert }
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