In another question, you helped me to build a simulation algorithm for soccer. I got some very good answers there. Thanks again!
Now I've coded this algorithm. I would like to improve it and find little mistakes which could be in it. I don't want to discuss how to solve it - as we did in the last question. Now I only want to improve it. Can you help me again please?
Tactical settings which should have an influence on the randomness:
Note: Tactic 0 and tactic 4 are partly integrated in the rest of the engine, not needed in this function.
The current algorithm:
<?php
function tactics_weight($wert) {
$neuerWert = $wert*0.1+0.8;
return $neuerWert;
}
function strengths_weight($wert) {
$neuerWert = log10($wert+1)+0.35;
return $neuerWert;
}
function Chance_Percent($chance, $universe = 100) {
$chance = abs(intval($chance));
$universe = abs(intval($universe));
if (mt_rand(1, $universe) <= $chance) {
return true;
}
return false;
}
function simulate_attack($teamname_att, $teamname_def, $strength_att, $strength_def) {
global $minute, $goals, $_POST, $matchReport, $fouls, $yellowCards, $redCards, $offsides, $shots, $tactics;
// input values: attacker's name, defender's name, attacker's strength array, defender's strength array
// players' strength values vary from 0.1 to 9.9
$matchReport .= '<p>'.$minute.'\': '.comment_action($teamname_att, 'attack');
$offense_strength = $strength_att['forwards']/$strength_def['defenders'];
$defense_strength = $strength_def['defenders']/$strength_att['forwards'];
if (Chance_Percent(50*$offense_strength*tactics_weight($tactics[$teamname_att][1])/tactics_weight($tactics[$teamname_att][2]))) {
// attacking team passes 1st third of opponent's field side
$matchReport .= ' '.comment_action($teamname_def, 'advance');
if (Chance_Percent(25*tactics_weight($tactics[$teamname_def][5]))) {
// the defending team fouls the attacking team
$fouls[$teamname_def]++;
$matchReport .= ' '.comment_action($teamname_def, 'foul');
if (Chance_Percent(43)) {
// yellow card for the defending team
$yellowCards[$teamname_def]++;
$matchReport .= ' '.comment_action($teamname_def, 'yellow');
}
elseif (Chance_Percent(3)) {
// red card for the defending team
$redCards[$teamname_def]++;
$matchReport .= ' '.comment_action($teamname_def, 'red');
}
// indirect free kick
$matchReport .= ' '.comment_action($teamname_att, 'iFreeKick');
if (Chance_Percent(25*strengths_weight($strength_att['forwards']))) {
// shot at the goal
$shots[$teamname_att]++;
$matchReport .= ' '.comment_action($teamname_att, 'iFreeKick_shot');
if (Chance_Percent(25/strengths_weight($strength_def['goalkeeper']))) {
// attacking team scores
$goals[$teamname_att]++;
$matchReport .= ' '.comment_action($teamname_att, 'shot_score');
}
else {
// defending goalkeeper saves
$matchReport .= ' '.comment_action($teamname_def, 'iFreeKick_shot_save');
}
}
else {
// defending team cleares the ball
$matchReport .= ' '.comment_action($teamname_def, 'iFreeKick_clear');
}
}
elseif (Chance_Percent(17)*tactics_weight($tactics[$teamname_att][2])) {
// attacking team is caught offside
$offsides[$teamname_att]++;
$matchReport .= ' '.comment_action($teamname_def, 'offside');
}
else {
// attack isn't interrupted
// attack passes the 2nd third of the opponent's field side - good chance
$matchReport .= ' '.comment_action($teamname_def, 'advance_further');
if (Chance_Percent(25*tactics_weight($tactics[$teamname_def][5]))) {
// the defending team fouls the attacking team
$fouls[$teamname_def]++;
$matchReport .= ' '.comment_action($teamname_def, 'foul');
if (Chance_Percent(43)) {
// yellow card for the defending team
$yellowCards[$teamname_def]++;
$matchReport .= ' '.comment_action($teamname_def, 'yellow');
}
elseif (Chance_Percent(3)) {
// red card for the defending team
$redCards[$teamname_def]++;
$matchReport .= ' '.comment_action($teamname_def, 'red');
}
if (Chance_Percent(19)) {
// penalty for the attacking team
$shots[$teamname_att]++;
$matchReport .= ' '.comment_action($teamname_att, 'penalty');
if (Chance_Percent(77)) {
// attacking team scores
$goals[$teamname_att]++;
$matchReport .= ' '.comment_action($teamname_att, 'shot_score');
}
elseif (Chance_Percent(50)) {
// shot misses the goal
$matchReport .= ' '.comment_action($teamname_att, 'penalty_miss');
}
else {
// defending goalkeeper saves
$matchReport .= ' '.comment_action($teamname_def, 'penalty_save');
}
}
else {
// direct free kick
$matchReport .= ' '.comment_action($teamname_att, 'dFreeKick');
if (Chance_Percent(33*strengths_weight($strength_att['forwards']))) {
// shot at the goal
$shots[$teamname_att]++;
$matchReport .= ' '.comment_action($teamname_att, 'dFreeKick_shot');
if (Chance_Percent(33/strengths_weight($strength_def['goalkeeper']))) {
// attacking team scores
$goals[$teamname_att]++;
$matchReport .= ' '.comment_action($teamname_att, 'shot_score');
}
else {
// defending goalkeeper saves
$matchReport .= ' '.comment_action($teamname_def, 'dFreeKick_shot_save');
}
}
else {
// defending team cleares the ball
$matchReport .= ' '.comment_action($teamname_def, 'dFreeKick_clear');
}
}
}
elseif (Chance_Percent(62*strengths_weight($strength_att['forwards'])*tactics_weight($tactics[$teamname_att][2])*tactics_weight($tactics[$teamname_att][3]))) {
// shot at the goal
$shots[$teamname_att]++;
$matchReport .= ' '.comment_action($teamname_att, 'shot');
if (Chance_Percent(30/strengths_weight($strength_def['goalkeeper']))) {
// the attacking team scores
$goals[$teamname_att]++;
$matchReport .= ' '.comment_action($teamname_att, 'shot_score');
}
else {
if (Chance_Percent(50)) {
// the defending defenders block the shot
$matchReport .= ' '.comment_action($teamname_def, 'shot_block');
}
else {
// the defending goalkeeper saves
$matchReport .= ' '.comment_action($teamname_def, 'shot_save');
}
}
}
else {
// attack is stopped
$matchReport .= ' '.comment_action($teamname_def, 'stopped');
if (Chance_Percent(15*$defense_strength*tactics_weight($tactics[$teamname_att][1])*tactics_weight($tactics[$teamname_att][3])*tactics_weight($tactics[$teamname_def][4]))) {
// quick counter attack - playing on the break
$strength_att['defenders'] = $strength_att['defenders']*0.8; // weaken the current attacking team's defense
$matchReport .= ' '.comment_action($teamname_def, 'quickCounterAttack');
$matchReport .= ' ['.$goals[$_POST['team1']].':'.$goals[$_POST['team2']].']</p>'; // close comment line
return simulate_attack($teamname_def, $teamname_att, $strength_def, $strength_att); // new attack - this one is finished
}
}
}
}
// attacking team doesn't pass 1st third of opponent's field side
elseif (Chance_Percent(15*$defense_strength*tactics_weight($tactics[$teamname_att][1])*tactics_weight($tactics[$teamname_att][3])*tactics_weight($tactics[$teamname_def][4]))) {
// attack is stopped
// quick counter attack - playing on the break
$matchReport .= ' '.comment_action($teamname_def, 'stopped');
$strength_att['defenders'] = $strength_att['defenders']*0.8; // weaken the current attacking team's defense
$matchReport .= ' '.comment_action($teamname_def, 'quickCounterAttack');
$matchReport .= ' ['.$goals[$_POST['team1']].':'.$goals[$_POST['team2']].']</p>'; // close comment line
return simulate_attack($teamname_def, $teamname_att, $strength_def, $strength_att); // new attack - this one is finished
}
else {
// ball goes into touch - out of the field
$matchReport .= ' '.comment_action($teamname_def, 'throwIn');
if (Chance_Percent(33)) {
// if a new chance is created
if (Chance_Percent(50)) {
// throw-in for the attacking team
$matchReport .= ' '.comment_action($teamname_def, 'throwIn_att');
$matchReport .= ' ['.$goals[$_POST['team1']].':'.$goals[$_POST['team2']].']</p>'; // close comment line
return simulate_attack($teamname_att, $teamname_def, $strength_att, $strength_def); // new attack - this one is finished
}
else {
// throw-in for the defending team
$matchReport .= ' '.comment_action($teamname_def, 'throwIn_def');
$matchReport .= ' ['.$goals[$_POST['team1']].':'.$goals[$_POST['team2']].']</p>'; // close comment line
return simulate_attack($teamname_def, $teamname_att, $strength_def, $strength_att); // new attack - this one is finished
}
}
}
$matchReport .= ' ['.$goals[$_POST['team1']].':'.$goals[$_POST['team2']].']</p>'; // close comment line
return TRUE; // finish the attack
}
Update (2014): A few years later, I have now released the full code base of the game as open-source on GitHub. You'll find the specific implementation of this simulation in this file, if anyone is interested.
In general, it looks like this is a fairly complicated problem, and I'm not sure how efficient you'll get it.
That said, I have seen some things which would decidedly help you.
First I would type the variables in the parameters. This may not necessarily make your code faster, but it would make it easier to read and debug. Next, I would remove the $teamname_att, $teamname_def parameters and simply have those as values in the associative $strength_att, $strength_def arrays. Since this data is always paired up anyway, this will reduce the risk of accidentally using one team's name as a reference to the other team.
This will make it so you will not have to continually look up values in arrays:
// replace all $tactics[$teamname_att] with $attackers
$attackers = $tactics[$teamname_att];
$defenders = $tactics[$teamname_def];
// Now do the same with arrays like $_POST[ "team1" ];
You have three helper functions which all have the pattern:
function foo( $arg ){
$bar = $arg * $value;
return $bar;
}
Since this means that you have to create an extra variable (something which can be costly) each time you run the function, use these instead:
function tactics_weight($wert) {
return $wert*0.1+0.8;
}
function strengths_weight($wert) {
return log10($wert+1)+0.35;
}
/*
Perhaps I missed it, but I never saw Chance_Percent( $num1, $num2 )
consider using this function instead: (one line instead of four, it also
functions more intuitively, Chance_Percent is your chance out of 100
(or per cent)
function Chance_Percent( $chance ) {
return (mt_rand(1, 100) <= $chance);
}
*/
function Chance_Percent($chance, $universe = 100) {
$chance = abs(intval($chance)); // Will you always have a number as $chance?
// consider using only abs( $chance ) here.
$universe = abs(intval($universe));
return (mt_rand(1, $universe) <= $chance);
}
I couldn't help but notice this pattern coming up consistently:
$matchReport .= ' ' . comment_action($teamname_att, 'attack');
My general experience is that if you move the concatenation of $matchReport into comment_action, then it will be just slightly faster (Generally less than a dozen milliseconds, but since you're calling that function a half-dozen times inside of a recursive function, this could shave a couple tenths of a second per running).
I think that this would flow much better (both from a reader's perspective, and from
Finally, there are several times where you will use the same call to the same function with the same parameter. Make that call up front:
$goalieStrength = strengths_weight($strength_def['goalkeeper']);
Hope this helps.
I (quickly) read through it and I noticed a couple of things:
The percentage a red / yellow card is handed out is the same in all thirds of the field, is this intentional? I'm not a soccer guy, but I'd say that offences are more likely to happen on the last third of the field, than on the first. (Because if you're on the first, you're likely defending)
The percentage to determine that a penalty is scored is the same for each team, however some teams, or rather players, are more likely to score a penalty than others.
You're not taking into account corner kicks, possible injuries after a foul, or goals scored using the head (which might be worth mentioning in the report).
Apart from that, you'll just need to run this simulation a lot of times and see if the values you chose are correct; tweak the algorithm. The best thing to do is hand tweak it (eg. read all the constants from a file and run a couple of hundred simulations with different values and different teams), the easiest thing to do is probably to implement a Genetic Algorithm to try and find better values.
Basically what you have here is genuine gameplay / ai code, so you might want to read up on techniques used by game studios to manage this type of code. (One thing is to put the variables in a google spreadsheet which you can then share / tweak more easily, for example).
Also, even though you're missing some things that a real soccer match has, there's no point trying to be as realistic as possible because generally in these cases it's more important to provide nice gameplay than it is to provide an accurate simulation.
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