CommonCrypto is Apple's Open Source cryptography library that is included in iOS & OS X. You can find it at opensource.apple.com. When you're choosing a crypto library, it's important to choose one that's open source, because otherwise you don't really know what's going on in there.
Something a little simpler and more robust is to create an Aggregate target called "CommonCryptoModuleMap" with a Run Script phase to generate the module map automatically and with the correct Xcode/SDK path:
The Run Script phase should contain this bash:
# This if-statement means we'll only run the main script if the CommonCryptoModuleMap directory doesn't exist
# Because otherwise the rest of the script causes a full recompile for anything where CommonCrypto is a dependency
# Do a "Clean Build Folder" to remove this directory and trigger the rest of the script to run
if [ -d "${BUILT_PRODUCTS_DIR}/CommonCryptoModuleMap" ]; then
echo "${BUILT_PRODUCTS_DIR}/CommonCryptoModuleMap directory already exists, so skipping the rest of the script."
exit 0
fi
mkdir -p "${BUILT_PRODUCTS_DIR}/CommonCryptoModuleMap"
cat <<EOF > "${BUILT_PRODUCTS_DIR}/CommonCryptoModuleMap/module.modulemap"
module CommonCrypto [system] {
header "${SDKROOT}/usr/include/CommonCrypto/CommonCrypto.h"
export *
}
EOF
Using shell code and ${SDKROOT}
means you don't have to hard code the Xcode.app path which can vary system-to-system, especially if you use xcode-select
to switch to a beta version, or are building on a CI server where multiple versions are installed in non-standard locations. You also don't need to hard code the SDK so this should work for iOS, macOS, etc. You also don't need to have anything sitting in your project's source directory.
After creating this target, make your library/framework depend on it with a Target Dependencies item:
This will ensure the module map is generated before your framework is built.
macOS note: If you're supporting macOS
as well, you'll need to add macosx
to the Supported Platforms
build setting on the new aggregate target you just created, otherwise it won't put the module map in the correct Debug
derived data folder with the rest of the framework products.
Next, add the module map's parent directory, ${BUILT_PRODUCTS_DIR}/CommonCryptoModuleMap
, to the "Import Paths" build setting under the Swift section (SWIFT_INCLUDE_PATHS
):
Remember to add a $(inherited)
line if you have search paths defined at the project or xcconfig level.
That's it, you should now be able to import CommonCrypto
Update for Xcode 10
Xcode 10 now ships with a CommonCrypto module map making this workaround unnecessary. If you would like to support both Xcode 9 and 10 you can do a check in the Run Script phase to see if the module map exists or not, e.g.
COMMON_CRYPTO_DIR="${SDKROOT}/usr/include/CommonCrypto"
if [ -f "${COMMON_CRYPTO_DIR}/module.modulemap" ]
then
echo "CommonCrypto already exists, skipping"
else
# generate the module map, using the original code above
fi
You can actually build a solution that "just works" (no need to copy a module.modulemap and SWIFT_INCLUDE_PATHS
settings over to your project, as required by other solutions here), but it does require you to create a dummy framework/module that you'll import into your framework proper. We can also ensure it works regardless of platform (iphoneos
, iphonesimulator
, or macosx
).
Add a new framework target to your project and name it after the system library, e.g., "CommonCrypto". (You can delete the umbrella header, CommonCrypto.h.)
Add a new Configuration Settings File and name it, e.g., "CommonCrypto.xcconfig". (Don't check any of your targets for inclusion.) Populate it with the following:
MODULEMAP_FILE[sdk=iphoneos*] = \
$(SRCROOT)/CommonCrypto/iphoneos.modulemap
MODULEMAP_FILE[sdk=iphonesimulator*] = \
$(SRCROOT)/CommonCrypto/iphonesimulator.modulemap
MODULEMAP_FILE[sdk=macosx*] = \
$(SRCROOT)/CommonCrypto/macosx.modulemap
Create the three referenced module map files, above, and populate them with the following:
iphoneos.modulemap
module CommonCrypto [system] {
header "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/usr/include/CommonCrypto/CommonCrypto.h"
export *
}
iphonesimulator.modulemap
module CommonCrypto [system] {
header "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk/usr/include/CommonCrypto/CommonCrypto.h"
export *
}
macosx.modulemap
module CommonCrypto [system] {
header "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk/usr/include/CommonCrypto/CommonCrypto.h"
export *
}
(Replace "Xcode.app" with "Xcode-beta.app" if you're running a beta version. Replace 10.11
with your current OS SDK if not running El Capitan.)
On the Info tab of your project settings, under Configurations, set the Debug and Release configurations of CommonCrypto to CommonCrypto (referencing CommonCrypto.xcconfig).
On your framework target's Build Phases tab, add the CommonCrypto framework to Target Dependencies. Additionally add libcommonCrypto.dylib to the Link Binary With Libraries build phase.
Select CommonCrypto.framework in Products and make sure its Target Membership for your wrapper is set to Optional.
You should now be able to build, run and import CommonCrypto
in your wrapper framework.
For an example, see how SQLite.swift uses a dummy sqlite3.framework.
I found a GitHub project that successfully uses CommonCrypto in a Swift framework: SHA256-Swift. Also, this article about the same problem with sqlite3 was useful.
Based on the above, the steps are:
1) Create a CommonCrypto
directory inside the project directory. Within, create a module.map
file. The module map will allow us to use the CommonCrypto library as a module within Swift. Its contents are:
module CommonCrypto [system] {
header "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator8.0.sdk/usr/include/CommonCrypto/CommonCrypto.h"
link "CommonCrypto"
export *
}
2) In Build Settings, within Swift Compiler - Search Paths, add the CommonCrypto
directory to Import Paths (SWIFT_INCLUDE_PATHS
).
3) Finally, import CommonCrypto inside your Swift files as any other modules. For example:
import CommonCrypto
extension String {
func hnk_MD5String() -> String {
if let data = self.dataUsingEncoding(NSUTF8StringEncoding)
{
let result = NSMutableData(length: Int(CC_MD5_DIGEST_LENGTH))
let resultBytes = UnsafeMutablePointer<CUnsignedChar>(result.mutableBytes)
CC_MD5(data.bytes, CC_LONG(data.length), resultBytes)
let resultEnumerator = UnsafeBufferPointer<CUnsignedChar>(start: resultBytes, length: result.length)
let MD5 = NSMutableString()
for c in resultEnumerator {
MD5.appendFormat("%02x", c)
}
return MD5
}
return ""
}
}
Using the custom framework in another project fails at compile time with the error missing required module 'CommonCrypto'
. This is because the CommonCrypto module does not appear to be included with the custom framework. A workaround is to repeat step 2 (setting Import Paths
) in the project that uses the framework.
The module map is not platform independent (it currently points to a specific platform, the iOS 8 Simulator). I don't know how to make the header path relative to the current platform.
Updates for iOS 8 <= We should remove the line link "CommonCrypto", to get the successful compilation.
UPDATE / EDIT
I kept getting the following build error:
ld: library not found for -lCommonCrypto for architecture x86_64 clang: error: linker command failed with exit code 1 (use -v to see invocation)
Unless I removed the line link "CommonCrypto"
from the module.map
file I created. Once I removed this line it built ok.
This answer discusses how to make it work inside a framework, and with Cocoapods and Carthage
🐟 modulemap approach
I use modulemap
in my wrapper around CommonCrypto https://github.com/onmyway133/arcane, https://github.com/onmyway133/Reindeer
For those getting header not found
, please take a look https://github.com/onmyway133/Arcane/issues/4 or run xcode-select --install
Make a folder CCommonCrypto
containing module.modulemap
module CCommonCrypto {
header "/usr/include/CommonCrypto/CommonCrypto.h"
export *
}
Go to Built Settings -> Import Paths
${SRCROOT}/Sources/CCommonCrypto
🌳 Cocoapods with modulemap approach
Here is the podspec https://github.com/onmyway133/Arcane/blob/master/Arcane.podspec
s.source_files = 'Sources/**/*.swift'
s.xcconfig = { 'SWIFT_INCLUDE_PATHS' =>
'$(PODS_ROOT)/CommonCryptoSwift/Sources/CCommonCrypto' }
s.preserve_paths = 'Sources/CCommonCrypto/module.modulemap'
Using module_map
does not work, see https://github.com/CocoaPods/CocoaPods/issues/5271
Using Local Development Pod with path
does not work, see https://github.com/CocoaPods/CocoaPods/issues/809
That's why you see that my Example Podfile https://github.com/onmyway133/CommonCrypto.swift/blob/master/Example/CommonCryptoSwiftDemo/Podfile points to the git repo
target 'CommonCryptoSwiftDemo' do
pod 'CommonCryptoSwift', :git => 'https://github.com/onmyway133/CommonCrypto.swift'
end
🐘 public header approach
Ji is a wrapper around libxml2, and it uses public header approach
It has a header file https://github.com/honghaoz/Ji/blob/master/Source/Ji.h with Target Membership
set to Public
It has a list of header files for libxml2 https://github.com/honghaoz/Ji/tree/master/Source/Ji-libxml
It has Build Settings -> Header Search Paths
$(SDKROOT)/usr/include/libxml2
It has Build Settings -> Other Linker Flags
-lxml2
🐏 Cocoapods with public header approach
Take a look at the podspec https://github.com/honghaoz/Ji/blob/master/Ji.podspec
s.libraries = "xml2"
s.xcconfig = { 'HEADER_SEARCH_PATHS' => '$(SDKROOT)/usr/include/libxml2', 'OTHER_LDFLAGS' => '-lxml2' }
🐝 Interesting related posts
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