I use Entity Framework like
public sealed class CacheManagementHelper
{
private readonly GJobEntities db = new GJobEntities();
public List<User> GetUsers()
{
return db.Users.ToList();
}
}
And MS Visual Studio 2019 suggests following
Warning CA1001 Implement IDisposable on 'CacheManagementHelper' because it creates members of the following IDisposable types: 'GJobEntities'. If 'CacheManagementHelper' has previously shipped, adding new members that implement IDisposable to this type is considered a breaking change to existing consumers.
I found some clue here
Entity Framework and calling context.dispose()
But it is still unclear if I have implement IDisposable
.
Thanks for help!
For implementing the IDisposable design pattern, the class which deals with unmanaged objects directly or indirectly should implement the IDisposable interface. And implement the method Dispose declared inside of the IDisposable interface. We do not directly deal with unmanaged objects.
The DbContext class implements the IDisposable interface, so it is generally advisable to use it with the using statement.
in a class, you should implement IDisposable and overwrite the Dispose method to allow you to control when the memory is freed. If not, this responsibility is left to the garbage collector to free the memory when the object containing the unmanaged resources is finalized.
By default, the garbage collector automatically calls an object's finalizer before reclaiming its memory. However, if the Dispose method has been called, it is typically unnecessary for the garbage collector to call the disposed object's finalizer.
But it is still unclear if I have implement IDisposable.
It's a tricky question with a couple of answers:
In general:
IDisposable
objects should be disposed at the end of their lifetime. There is some debate on whether the framework handles this for you, but that's a faulty approach. (at the bottom, under The fauly approach, I'll add why)
The responsibility of disposing lies, in general, at the creator. So; if you create it, you dispose it.
This is where @swdon's comment come's in;
The biggest issue I see in his code is db is public. I don't know who is responsible for getting rid of correctly. – swdon Aug 2 '19 at 7:07
This is basically why you should not have public non-readonly IDisposable member fields. Because: you'll have no simple way of tracking it when the caller overwrites it and who's responsibe then to call Dispose
?
So, you might want to use an IoC framework like Unity. What this IoC framework does is; it take over the responsibility of creating objects, and therefore, it's also responsible for the disposing of the objects. Do note: the purpose of an IoC framework is not about being a factory, it's just one of the side effects.
So, with IoC, you won't create the member yourself, you request it. It might look something like this:
private GJobEntities _context;
//constructor: this object can also be created by the IoC framework.
public CacheManagementHelper (GJobEntities context)
{
//set your field here
_context = context;
}
If you use this, you don't have to implement IDispossable
here because you are not creating the object yourself, you just request the context from the framework and let that call the Dispose
method.
Why do I mention this? Because it's the default of the future of .net.
So, using this approach;
No, you should not implement IDisposable because you didn't create IDisposables, (but you should get rid of the DbContext creation).
If you need to stick to your current pattern - which makes sense - you should implement IDisposable
. By creating IDispossable members, you are responsible for disposing them. You can delegate this to the creator of the class by implementing IDisposable
.
public sealed class CacheManagementHelper : IDisposable
The creator of this object now creates the IDisposable object, and hence is responsible for disposing it.
Your only job is to implement the interface correctly and dispose your resources.
It's pretty though to implement it correctly from reading the docs. I would advise you to use this implementation: Proper use of the IDisposable interface
So, using this approach;
Yes, you should implement IDisposable and clean up your resources.
You could create the context while calling the function, keep it local and dispose it there. By this you'll overcome the need to implement IDisposable
, because the creator of the context is also disposing it.
//keeping it local
public List<User> GetUsers()
{
using (var db = new GJobEntities())
return db.Users.ToList();
}
So, using this approach;
No, you don't have to implement IDisposable, because you are not creating IDisposable member fields.
If you read "Proper use of the IDisposable interface" you know that, if it's correctly implemented, you're pretty much safe guarded against memory leaks.
So, one might argue that you don't need to call Dispose
all together because the garbage collector will do it for you.
This is a misconception.
The trouble with it is the following:
So, there is no way of telling when the garbage collector comes by and clean thing up. It might be not fast enough to create problems with: open connection counts, graphic resources etc. You're leaking, and rely on the garbage collector to fix your mess, which is a faulty approach.
final remark: a EF DbContext gather a lot of resources during it's life time by tracking all you changes (It's basically a unit of work). Keeping a long lived DbContext might cause a performance hit over time. So, just be aware of that.
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