What I want to have is a custom object which provides some events. For example:
var CustomObjectTextChangedEventName = 'textChanged';
var CustomObject = function () {
    var _this = this;
    var _text = "";
    _this.OnTextChanged = document.createEvent("Event");
    _this.OnTextChanged.initEvent(CustomObjectTextChangedEventName, true, false);
    _this.ChangeText = function (newText) {
        _text = newText;
        fireTextChanged();
    };
    function fireTextChanged() {
        _this.dispatchEvent(_this.OnTextChanged);
    }
}
The code to use the event would look like:
myCustomObject = new CustomObject();
myCustomObject.addEventListener(CustomObjectTextChangedEventName, handleTextChanged, false);
As you can see... the default way of using events in JS, but I can not make it work...
Currently my problem is that my object does not implement addEventListener and dispatchEvent, but this functions are normally implemented from "element"...
Can I make them available somehow or do I have to implement them for my own? How I have to implement them?
Do I have to implement my own event handling? (having a internal list of handlers, an "add"- and "remove"-handler function, and fire each handler when I want to fire the event)?
The addEventListener function is a method of Element class. One way is to make CustomObject inherit from Element like this:
CustomObject.prototype = Element.prototype;
The problem is that Element class may have different implementations among different browsers. So for example firing events may not be easy (see this post).
So I advice doing this by yourself. It is not difficult, try something like this:
var CustomObject = function () {
    var _this = this;
    _this.events = {};
    _this.addEventListener = function(name, handler) {
        if (_this.events.hasOwnProperty(name))
            _this.events[name].push(handler);
        else
            _this.events[name] = [handler];
    };
    _this.removeEventListener = function(name, handler) {
        /* This is a bit tricky, because how would you identify functions?
           This simple solution should work if you pass THE SAME handler. */
        if (!_this.events.hasOwnProperty(name))
            return;
        var index = _this.events[name].indexOf(handler);
        if (index != -1)
            _this.events[name].splice(index, 1);
    };
    _this.fireEvent = function(name, args) {
        if (!_this.events.hasOwnProperty(name))
            return;
        if (!args || !args.length)
            args = [];
        var evs = _this.events[name], l = evs.length;
        for (var i = 0; i < l; i++) {
            evs[i].apply(null, args);
        }
    };
}
Now using it is as simple as:
var co = new CustomObject();
co.addEventListener('textChange', function(name) {
    console.log(name); 
});
co.fireEvent('textChange', ['test']);
This is a basic solution. You may want to alter it, but I think you should grasp the idea.
I'm not sure on all 100% but next is a result of my old research within this problem:
// code source: MDN: https://developer.mozilla.org/en/DOM/element.removeEventListener
// without changes
if (!Element.prototype.addEventListener) {  
  var oListeners = {};  
  function runListeners(oEvent) {  
    if (!oEvent) { oEvent = window.event; }  
    for (var iLstId = 0, iElId = 0, oEvtListeners = oListeners[oEvent.type]; iElId < oEvtListeners.aEls.length; iElId++) {  
      if (oEvtListeners.aEls[iElId] === this) {  
        for (iLstId; iLstId < oEvtListeners.aEvts[iElId].length; iLstId++) { oEvtListeners.aEvts[iElId][iLstId].call(this, oEvent); }  
        break;  
      }  
    }  
  }  
  Element.prototype.addEventListener = function (sEventType, fListener /*, useCapture (will be ignored!) */) {  
    if (oListeners.hasOwnProperty(sEventType)) {  
      var oEvtListeners = oListeners[sEventType];  
      for (var nElIdx = -1, iElId = 0; iElId < oEvtListeners.aEls.length; iElId++) {  
        if (oEvtListeners.aEls[iElId] === this) { nElIdx = iElId; break; }  
      }  
      if (nElIdx === -1) {  
        oEvtListeners.aEls.push(this);  
        oEvtListeners.aEvts.push([fListener]);  
        this["on" + sEventType] = runListeners;  
      } else {  
        var aElListeners = oEvtListeners.aEvts[nElIdx];  
        if (this["on" + sEventType] !== runListeners) {  
          aElListeners.splice(0);  
          this["on" + sEventType] = runListeners;  
        }  
        for (var iLstId = 0; iLstId < aElListeners.length; iLstId++) {  
          if (aElListeners[iLstId] === fListener) { return; }  
        }       
        aElListeners.push(fListener);  
      }  
    } else {  
      oListeners[sEventType] = { aEls: [this], aEvts: [ [fListener] ] };  
      this["on" + sEventType] = runListeners;  
    }  
  };  
  Element.prototype.removeEventListener = function (sEventType, fListener /*, useCapture (will be ignored!) */) {  
    if (!oListeners.hasOwnProperty(sEventType)) { return; }  
    var oEvtListeners = oListeners[sEventType];  
    for (var nElIdx = -1, iElId = 0; iElId < oEvtListeners.aEls.length; iElId++) {  
      if (oEvtListeners.aEls[iElId] === this) { nElIdx = iElId; break; }  
    }  
    if (nElIdx === -1) { return; }  
    for (var iLstId = 0, aElListeners = oEvtListeners.aEvts[nElIdx]; iLstId < aElListeners.length; iLstId++) {  
      if (aElListeners[iLstId] === fListener) { aElListeners.splice(iLstId, 1); }  
    }  
  };  
}  
Element.prototype with CustomObject.prototype. And for supporting dispathEvent you must add CustomObject.prototype.dispatchEvent = runListener; code line. Also is can be better to enclose this code into closure function;I don't tested this in my apps but maybe this can help you.
UPDATE:
Next link points into code source that contains XObject() class that supports event adding/removing and dispatching events. Test example is included. All code is based on answer above.
http://jsfiddle.net/8jZrR/
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