I'm having trouble figuring out how to implement the code from this answer. Android: I want to shake it
Do I need to create a method and use an if statement to find if mAccel is greater than 0?
package your.shake.namespace;
import android.app.Activity;
import android.content.Context;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
import android.os.Bundle;
import android.os.Vibrator;
import android.widget.TextView;
public class ShakeListener extends Activity {
TextView display;
Vibrator v;
protected void onCreate(Bundle savedInstanceState) {
// TODO Auto-generated method stub
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
mSensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE);
mSensorManager.registerListener(mSensorListener, mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER), SensorManager.SENSOR_DELAY_NORMAL);
mAccel = 0.00f;
mAccelCurrent = SensorManager.GRAVITY_EARTH;
mAccelLast = SensorManager.GRAVITY_EARTH;
display = (TextView) findViewById(R.id.tvText);
v = (Vibrator) getSystemService(Context.VIBRATOR_SERVICE);
}
private SensorManager mSensorManager;
private float mAccel; // acceleration apart from gravity
private float mAccelCurrent; // current acceleration including gravity
private float mAccelLast; // last acceleration including gravity
private final SensorEventListener mSensorListener = new SensorEventListener() {
public void onSensorChanged(SensorEvent se) {
float x = se.values[0];
float y = se.values[1];
float z = se.values[2];
mAccelLast = mAccelCurrent;
mAccelCurrent = (float) Math.sqrt((double) (x*x + y*y + z*z));
float delta = mAccelCurrent - mAccelLast;
mAccel = mAccel * 0.9f + delta; // perform low-cut filter
}
public void onAccuracyChanged(Sensor sensor, int accuracy) {
}
};
// My code 3_29_12
public void shake(){
if (mAccel > 2.00f){
v.vibrate(100);
}
else{
mAccel = 0.00f;
}
}
@Override
protected void onResume() {
super.onResume();
mSensorManager.registerListener(mSensorListener, mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER), SensorManager.SENSOR_DELAY_NORMAL);
}
@Override
protected void onStop() {
mSensorManager.unregisterListener(mSensorListener);
super.onStop();
}
I think this might makes things easier for you.
Create a new Class called Shaker
and add this.
public class Shaker {
private SensorManager mgr = null;
private long lastShakeTimestamp = 0;
private double threshold = 1.0d;
private long gap = 0;
private Shaker.Callback cb = null;
public Shaker(Context ctxt, double threshold, long gap, Shaker.Callback cb) {
this.threshold = threshold * threshold;
this.threshold = this.threshold * SensorManager.GRAVITY_EARTH
* SensorManager.GRAVITY_EARTH;
this.gap = gap;
this.cb = cb;
mgr = (SensorManager) ctxt.getSystemService(Context.SENSOR_SERVICE);
mgr.registerListener(listener,
mgr.getDefaultSensor(Sensor.TYPE_ACCELEROMETER),
SensorManager.SENSOR_DELAY_UI);
}
public void close() {
mgr.unregisterListener(listener);
}
private void isShaking() {
long now = SystemClock.uptimeMillis();
try {
if (lastShakeTimestamp == 0) {
lastShakeTimestamp = now;
if (cb != null) {
cb.shakingStarted();
}
} else {
lastShakeTimestamp = now;
}
} catch (NullPointerException e) {
}
}
private void isNotShaking() {
long now = SystemClock.uptimeMillis();
if (lastShakeTimestamp > 0) {
if (now - lastShakeTimestamp > gap) {
lastShakeTimestamp = 0;
if (cb != null) {
cb.shakingStopped();
}
}
}
}
public interface Callback {
void shakingStarted();
void shakingStopped();
}
private final SensorEventListener listener = new SensorEventListener() {
@Override
public void onSensorChanged(SensorEvent e) {
if (e.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
double netForce = e.values[0] * e.values[0];
netForce += e.values[1] * e.values[1];
netForce += e.values[2] * e.values[2];
if (threshold < netForce) {
isShaking();
} else {
isNotShaking();
}
}
}
@Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {
// unused
}
};
}
In your Activity
implement Shaker.Callback
and use the methods shakingStarted()
and shakingStopped()
to actually do something.
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