I would like to change a value at a key in a Map I have. Other than the fact that using update
will give me an error if the key I ask to update doesn't exist, what benefit is there (if any) to using update
over set
? I find set
to be significantly more concise/cleaner. In fact, based on the documentation one could (blindly) argue that set
is actually more efficient than update
since set
doesn't have to perform the get
for the updater
function.
update
is more powerful when your new value is the result of a transform of the current value:
const inc = (x) => (x + 1)
const m = Immutable.Map({a: 1, b: 2, c: 3})
m.update('b', inc) #=> {a: 1, b: 3, c: 3})
vs. with set
:
m.set('b', inc(m.get('b'))
This example is pretty trivial, but the pattern of applying transforms to your data in this way becomes more common when you start building your algorithms around your data (as in FP) instead of the other way around. I’ve done things before in a game like game.update('player', moveLeft)
.
If you know what the new value is, though, then just use set
as update(key, x => val)
is rather silly.
@MatthewHerbst said:
(...) was wondering if it was still good practice to use update or if set was fine
in his comment on @andrew-marshall's response
I don't think it is a question of good or bad practice.
From what i understand there are two different use cases:
set
update
So you I don't think you should always use set
over update
(or the other way around), I think you should use one or the other depending on your use case
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