I am using imageLoader class to load images from url. But those all images are storing in the gallery by a folder name called LazyList. It takes upto 40 -100 mb of memory. But I dont want to load that images since the users may feel discomfort. Sorry for the bad English.
All works fine but it creates a folder in the gallery and shows all the images that are using by my app. So I feel users will feel discomfort by my app.
Here is my code of imageloader and also it links with few other classes even
public class ImageLoader {
MemoryCache memoryCache = new MemoryCache();
FileCache fileCache;
private Map<ImageView, String> imageViews = Collections
.synchronizedMap(new WeakHashMap<ImageView, String>());
ExecutorService executorService;
public ImageLoader(Context context) {
fileCache = new FileCache(context);
executorService = Executors.newFixedThreadPool(5);
}
final int stub_id = R.drawable.abs__ab_bottom_transparent_light_holo;
public void DisplayImage(String url, ImageView imageView) {
imageViews.put(imageView, url);
Bitmap bitmap = memoryCache.get(url);
if (bitmap != null)
imageView.setImageBitmap(bitmap);
else {
queuePhoto(url, imageView);
imageView.setImageResource(stub_id);
}
}
private void queuePhoto(String url, ImageView imageView) {
PhotoToLoad p = new PhotoToLoad(url, imageView);
executorService.submit(new PhotosLoader(p));
}
private Bitmap getBitmap(String url) {
File f = fileCache.getFile(url);
// from SD cache
Bitmap b = decodeFile(f);
if (b != null)
return b;
// from web
try {
Bitmap bitmap = null;
URL imageUrl = new URL(url);
HttpURLConnection conn = (HttpURLConnection) imageUrl
.openConnection();
conn.setConnectTimeout(30000);
conn.setReadTimeout(30000);
conn.setInstanceFollowRedirects(true);
InputStream is = conn.getInputStream();
OutputStream os = new FileOutputStream(f);
Utils.CopyStream(is, os);
os.close();
bitmap = decodeFile(f);
return bitmap;
} catch (Exception ex) {
ex.printStackTrace();
return null;
}
}
// decodes image and scales it to reduce memory consumption
private Bitmap decodeFile(File f) {
try {
// decode image size
BitmapFactory.Options o = new BitmapFactory.Options();
o.inJustDecodeBounds = true;
BitmapFactory.decodeStream(new FileInputStream(f), null, o);
// Find the correct scale value. It should be the power of 2.
final int REQUIRED_SIZE = 100;
int width_tmp = o.outWidth, height_tmp = o.outHeight;
int scale = 1;
while (true) {
if (width_tmp / 2 < REQUIRED_SIZE
|| height_tmp / 2 < REQUIRED_SIZE)
break;
width_tmp /= 2;
height_tmp /= 2;
scale *= 2;
}
// decode with inSampleSize
BitmapFactory.Options o2 = new BitmapFactory.Options();
o2.inSampleSize = scale;
return BitmapFactory.decodeStream(new FileInputStream(f), null, o2);
} catch (FileNotFoundException e) {
}
return null;
}
// Task for the queue
private class PhotoToLoad {
public String url;
public ImageView imageView;
public PhotoToLoad(String u, ImageView i) {
url = u;
imageView = i;
}
}
class PhotosLoader implements Runnable {
PhotoToLoad photoToLoad;
PhotosLoader(PhotoToLoad photoToLoad) {
this.photoToLoad = photoToLoad;
}
@Override
public void run() {
if (imageViewReused(photoToLoad))
return;
Bitmap bmp = getBitmap(photoToLoad.url);
memoryCache.put(photoToLoad.url, bmp);
if (imageViewReused(photoToLoad))
return;
BitmapDisplayer bd = new BitmapDisplayer(bmp, photoToLoad);
Activity a = (Activity) photoToLoad.imageView.getContext();
a.runOnUiThread(bd);
}
}
boolean imageViewReused(PhotoToLoad photoToLoad) {
String tag = imageViews.get(photoToLoad.imageView);
if (tag == null || !tag.equals(photoToLoad.url))
return true;
return false;
}
// Used to display bitmap in the UI thread
class BitmapDisplayer implements Runnable {
Bitmap bitmap;
PhotoToLoad photoToLoad;
public BitmapDisplayer(Bitmap b, PhotoToLoad p) {
bitmap = b;
photoToLoad = p;
}
public void run() {
if (imageViewReused(photoToLoad))
return;
if (bitmap != null)
photoToLoad.imageView.setImageBitmap(bitmap);
else
photoToLoad.imageView.setImageResource(stub_id);
}
}
public void clearCache() {
memoryCache.clear();
fileCache.clear();
}
}
I got my solution by changing my FileCache
class and its destination folder
public class FileCache {
private File cacheDir;
private File nomediaFile;
String NOMEDIA = " .nomedia";
public FileCache(Context context) {
// Find the dir to save cached images
if (android.os.Environment.getExternalStorageState().equals(
android.os.Environment.MEDIA_MOUNTED)) {
cacheDir = new File(Environment.getExternalStorageDirectory()
+ "/mydir");
if (cacheDir.mkdir()) {
nomediaFile = new File(
Environment.getExternalStorageDirectory() + "/mydir/"
+ NOMEDIA);
if (!nomediaFile.exists()) {
try {
nomediaFile.createNewFile();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
} else {
cacheDir = context.getCacheDir();
}
if (!cacheDir.exists())
cacheDir.mkdirs();
}
public File getFile(String url) {
// I identify images by hashcode. Not a perfect solution, good for the
// demo.
// String filename=String.valueOf(url.hashCode());
// Another possible solution (thanks to grantland)
@SuppressWarnings("deprecation")
String filename = URLEncoder.encode(url);
File f = new File(cacheDir, filename);
return f;
}
public void clear() {
File[] files = cacheDir.listFiles();
if (files == null)
return;
for (File f : files)
f.delete();
}
}
You can use the droidQuery library to lazy load images from URLs, then cache them on a per-session basis. You can also handle your own cacheing, such as to SharedPreferences
or an SQLite database. To download the images, use the long-hand method:
$.ajax(new AjaxOptions().url("http://www.example.com")
.type("GET")
.dataType("image")
.timeout(30000)
.cache(true)
.cacheTimeout(600000)//milliseconds
//consider using .imageWidth() or .imageHeight() methods to control output size
.success(new Function() {
@Override
public void invoke($ droidQuery, Object... params) {
myImageView.setImageBitmap((Bitmap) params[0]);
//save raw bitmap across sessions, maybe.
}
});
To save data to a database or SharedPreferences, read over the documentation: http://developer.android.com/guide/topics/data/data-storage.html
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