Below is my RoundedImageView class that extends ImageView:
public class RoundedImageView extends ImageView {
public RoundedImageView(Context context) {
super(context);
// TODO Auto-generated constructor stub
}
public RoundedImageView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public RoundedImageView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
@Override
protected void onDraw(Canvas canvas) {
Drawable drawable = getDrawable();
if (drawable == null) {
return;
}
if (getWidth() == 0 || getHeight() == 0) {
return;
}
Bitmap b = ((BitmapDrawable)drawable).getBitmap() ;
Bitmap bitmap = b.copy(Bitmap.Config.ARGB_8888, true);
int w = getWidth(), h = getHeight();
Bitmap roundBitmap = getCroppedBitmap(bitmap, w);
// roundBitmap= ImageUtils.setCircularInnerGlow(roundBitmap, 0xFFBAB399, 4, 1);
canvas.drawBitmap(roundBitmap, 0,0, null);
}
public static Bitmap getCroppedBitmap(Bitmap bmp, int radius) {
Bitmap sbmp;
if(bmp.getWidth() != radius || bmp.getHeight() != radius)
sbmp = Bitmap.createScaledBitmap(bmp, radius, radius, false);
else
sbmp = bmp;
Bitmap output = Bitmap.createBitmap(sbmp.getWidth(),
sbmp.getHeight(), Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final int color = 0xffa19774;
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, sbmp.getWidth(), sbmp.getHeight());
paint.setAntiAlias(true);
paint.setFilterBitmap(true);
paint.setDither(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(Color.parseColor("#BAB399"));
canvas.drawCircle(sbmp.getWidth() / 2+0.7f, sbmp.getHeight() / 2+0.7f,
sbmp.getWidth() / 2+0.1f, paint);
paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
canvas.drawBitmap(sbmp, rect, rect, paint);
return output;
}
And my xml code is:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent" >
<LinearLayout
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_centerInParent="true"
android:orientation="horizontal" >
<com.example.scaletypedemo.RoundedImageView
android:layout_marginLeft="30dp"
android:layout_width="100dp"
android:layout_height="100dp"
android:layout_centerInParent="true"
android:scaleType="centerCrop"
android:src="@drawable/a"
android:adjustViewBounds="true" />
<ImageView
android:layout_marginLeft="50dp"
android:layout_width="100dp"
android:layout_height="100dp"
android:scaleType="centerCrop"
android:src="@drawable/a" />
</LinearLayout>
</RelativeLayout>
So, the problem is, if I use ImageView the image displayed is not getting stretched but if I use the same image and display it in RoundedImageView and keeping all the properties same; the image is getting stretched as shown in the below screenshot:
Please help preventing the stretching of the image displayed in RoundedImageView...........I am badly stuck at this point.
Edit: After applying Zhenghong's solution, it resolved the stretching issue but then it is not showing the complete round.
Thanks in advance!!!
You should resize your bitmap by its width/height rate.
----EDITED---- This will be a more flexible way to do it.
@Override
protected void onDraw(Canvas canvas) {
Drawable drawable = getDrawable();
if (drawable == null) {
return;
}
if (getWidth() == 0 || getHeight() == 0) {
return;
}
Bitmap b = ((BitmapDrawable) drawable).getBitmap();
Bitmap bitmap = b.copy(Bitmap.Config.ARGB_8888, true);
int w = getWidth(), h = getHeight();
int radius = w < h ? w : h;
Bitmap roundBitmap = getCroppedBitmap(bitmap, radius, w, h);
// roundBitmap= ImageUtils.setCircularInnerGlow(roundBitmap, 0xFFBAB399,
// 4, 1);
canvas.drawBitmap(roundBitmap, 0, 0, null);
}
public static Bitmap getCroppedBitmap(Bitmap bmp, int radius, int w, int h) {
Bitmap sbmp;
if (bmp.getWidth() != radius || bmp.getHeight() != radius) {
float _w_rate = 1.0f * radius / bmp.getWidth();
float _h_rate = 1.0f * radius / bmp.getHeight();
float _rate = _w_rate < _h_rate ? _h_rate : _w_rate;
sbmp = Bitmap.createScaledBitmap(bmp, (int)(bmp.getWidth() * _rate), (int)(bmp.getHeight() * _rate), false);
}
else
sbmp = bmp;
Bitmap output = Bitmap.createBitmap(sbmp.getWidth(), sbmp.getHeight(),
Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final int color = 0xffa19774;
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, sbmp.getWidth(), sbmp.getHeight());
paint.setAntiAlias(true);
paint.setFilterBitmap(true);
paint.setDither(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(Color.parseColor("#BAB399"));
canvas.drawCircle(w / 2, h / 2, (w < h ? w : h) / 2, paint);
paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
canvas.drawBitmap(sbmp, rect, rect, paint);
return output;
}
Another alternative is to create a transparent PNG for the border (a hollowed out circle in a square) and place it as the background of a view directly above, and with the same dimensions, of the ImageView
.
Something like this:
EDIT:
Seems white on white images are porblematic :) (trust me, there's an image there...) So I uplaoded 2 more:
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