Holds the current button (ACTION_DOWN) to get the current time when pressed. When I release the button (ACTION_UP), the current time is also taken, and the audio file is cut and pasted by the time difference. If the user presses and releases a button too fast, it will generate an invalid audio file. So I would like to implement the function of unconditional pressing more than 1 second.
Buttons ACTION_DOWN, ACTION_UP Is there a way to implement such functionality in a motion event? If you know, please give me a favor. Below is the source code for the touch listener.
recordBtn.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View view, MotionEvent motionEvent) {
switch (motionEvent.getAction()) {
case MotionEvent.ACTION_DOWN: {
long currentDuration = vAudioPlayer.getCurrentDuration();
// 녹음 시작 ( combineList 사이즈가 짝수일 때 )
if (mRecordThread != null) {
if (combineList.size() % 2 == 0) {
mRecordThread.startFileWrite(currentDuration);
combineList.add(currentDuration);
}
}
}
// 버튼, 이미지 뷰 애니메이션
micBg1.setVisibility(View.VISIBLE);
micBg2.setVisibility(View.VISIBLE);
micBg1.startAnimation(animMic1);
micBg2.startAnimation(animMic2);
//userImg.setImageBitmap(userImgBitmap);
userImg.startAnimation(animZoomIn);
// artistImg.setImageBitmap(artistBlurImg);
artistImg.startAnimation(animZoomOut);
break;
case MotionEvent.ACTION_UP: {
long currentDuration = vAudioPlayer.getCurrentDuration();
if (mRecordThread != null) {
// 병합을 시작 ( combineList가 홀수일 때: 레코드 버튼을 눌렀을 때 combineList의 사이즈가 홀수가 된다 )
if (combineList.size() % 2 == 1) {
mRecordThread.stopFileWrite();
File waveFile = new File(RecordActivity.currentCreateFileName.replaceAll("/ucc/", "/tmp/")
+ "_" + calTime(combineList.get(combineList.size() - 1), false) + "_uv.pcm");
// 위의 경로에 해당 녹음 파일이 존재하면 wav 파일로 변환,
if (waveFile.exists()) {
copyWaveFile(RecordActivity.currentCreateFileName.replaceAll("/ucc/", "/tmp/") + "_" + calTime(combineList.get(combineList.size() - 1), false) + "_uv.pcm",
RecordActivity.currentCreateFileName.replaceAll("/ucc/", "/tmp/") + "_" + calTime(combineList.get(combineList.size() - 1), false) + "_u0.wav");
// wav 볼륨 파일 증폭
if (mMp3ConcatThread != null) {
mMp3ConcatThread.startCombine(null, 3333333333333333333L, combineList.get(combineList.size() - 1), currentDuration);
}
}
combineList.add(currentDuration);
// startCombine Thread 분기 처리( if old_position: 0, 3333333333333333333L, 7777777777777777777L, 그 외 )
if (combineList.size() == 2) {
// 0: 처음 한번 녹음할 때
mMp3ConcatThread.startCombine(null, 0, combineList.get(combineList.size() - 2), currentDuration);
} else {
// 그 외: 두번 이상 녹음할 때
mMp3ConcatThread.startCombine(null, combineList.get(combineList.size() - 3), combineList.get(combineList.size() - 2), currentDuration);
}
}
}
}
// 버튼, 이미지 뷰 애니메이션
micBg1.setVisibility(View.GONE);
micBg2.setVisibility(View.GONE);
micBg1.clearAnimation();
micBg2.clearAnimation();
// userImg.setImageBitmap(userBlurImg);
userImg.startAnimation(animZoomOut);
// artistImg.setImageBitmap(artistImgBitmap);
artistImg.startAnimation(animZoomIn);
break;
}
return false;
}
});
You have to put a check, if the difference between Action Up and down is less than 1 minute, set UP Time as downtime + 60 Seconds. This will fix your issue. You have to put this logic here:
case MotionEvent.ACTION_UP: {
long currentDuration = vAudioPlayer.getCurrentDuration();
//your logic here
if (mRecordThread != null) {
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