Whenever I write a new class, I use quite a ton of class variables to describe the class's properties, up to the point where when I go back to review the codes I've typed, I see 40s to 50s of class variables, regardless of whether they are public, protected, or private, they are all used prominently throughout the classes I've defined.
Even though, the class variables consists of mostly primitive variables, like booleans, integers, doubles, etc., I still have this uneasy feeling where that some of my classes with large amounts of class variables may have an impact on performances, however negligible they may be.
But being rational as possible, if I consider unlimited RAM size and unlimited Java class variables, a Java class may be an infinitely large block of memory in the RAM, which the first portion of the block contains the class variables partitions, and the rest of the block contains the addresses to the class methods within the Java class. With this amount of RAM, the performance for it is very nontrivial.
But that above isn't making my feelings any easier than said. If we were to consider limited RAM but unlimited Java class variables, what would be the result? What would really happen in an environment where performance matters?
And probably may get mentioned beforehand, I don't know if having lots of class variables counts as bad Java practice, when all of them are important, and all classes have been refactored.
Thanks in advance.
Performance has nothing to do with the number of fields an object has. Memory consumption is of course potentially affected, but if the variables are needed, you can't do much about it. Don't worry too much about performance. Make your code simple, readable, maintainable, tested. Then, if you notice performance problems, measure and profile to see where they come from, and optimize where needed.
Maintainability and readability is affected by the number of fields an object has though. 40 to 50 fields is quite a lot of fields, and is probably an indication that your classes do too much on their own, and have too many responsibilities. Refactoring them to many, smaller subclasses, and using composition would probably be a good idea.
I hope I don't sound like an ass, but in my view having more than 10 properties in a class is usually a hint of a bad design and requires justification.
Performance wise, if you very often need all those properties, then you're going to be saving some memory, as each object also has a header. So intead of having 5-10 classes you put everyting into one and you save some bytes.
Depending on which garbage collector you use, having bigger objects can be more expensive to allocate (this is true for the CMS garbage collector, but not for the parallel one). More GC work = less time for your app to run.
Unless you're writing a high traffic, low latency application, the benefits of having less classes (and using less memory) is going to be completely overwhelmed by the extra effort needed for maintenance.
The biggest problem I see in having a class with a lot of variables is Thread safety - it is going to be really hard to reason about the invariants in such a case. Also reading/maintaining such a class is going to be really hard.
Of course if you make as much as you can fields immutable, that is going to be a lot better.
I try to go with : less is better, easier to maintain.
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