I have a custom view (xib
) that has a UIButton
inside of it, I made id IBDesignable
doing the following:
UserView.swift
import UIKit
@IBDesignable
class UserView: UIView {
@IBOutlet var view: UIView!
@IBOutlet weak var userButton: UIButton!
override init(frame: CGRect) {
super.init(frame: frame)
load()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
load()
}
fileprivate func load() {
Bundle.main.loadNibNamed("UserView", owner: self, options: nil)
addSubview(view)
self.frame = bounds
}
}
UserView.xib
UserView
I added a UIView to a Bar Button Item
and assigned UserView class but nothing is rendering, and I got the following build error:
error: IB Designables: Failed to render and update auto layout status for FoodViewController (bR3-Kz-wX7): The agent threw an exception.
My currently environment: Xcode 9, Swift 4
I just had the exact same issue, and the only thing that worked for me was instead of using the main Bundle I had to get the Bundle for the Nib I wanted. Essentially changing:
Bundle.main.loadNibNamed("UserView", owner: self, options: nil)
To:
let bundle = Bundle(for: UserView.self)
bundle.loadNibNamed("UserView", owner: self, options: nil)
Which is bizarre, as in my case when comparing the two Bundles at runtime in LLDB they were identical (class name is different but the rest of my setup was identical to the OP)
Updated
Why loading NIB from main bundle does not work?
Because when InterfaceBuilder is rendering it is not running the application. There is no "main application bundle".
I add this script at the end of my Podfile
and performed pod install
again. So I could build normally my project.
post_install do |installer|
installer.pods_project.build_configurations.each do |config|
config.build_settings.delete('CODE_SIGNING_ALLOWED')
config.build_settings.delete('CODE_SIGNING_REQUIRED')
end
end
This question is related to this answer. Check both.
Failed to render instance of ClassName: The agent threw an exception loading nib in bundle
Make sure that your xib file does not have any orphaned outlets. Check each view/element of the nib for an outlet and remove and re-add.
For me, they were orphaned outlets. It seems the nibs and IB are very finicky and the debugger doesn't give many details... if you can't get this to work, you might start with a fresh nib/xib file.
This issue took me several days to resolve. For the benefit of others I am giving a verbose answer and showing all of my relevant code and connections.
A working commit where I implemented the fix action (above) is here: https://github.com/jfosterdavis/ZMAppFoundation/commit/6855f0d5b9cd1bc320395e57e2b271653ef7acd1
Xcode version 9.2
Here is my file structure (note: I am creating a pod with cocoapods named ZMAppFoundation
. Also, ZMPieTimerView.swift
is not relevant to the solution.):
I want my nib to be viewable (IBDesignable) in the Main.storyboard
file. Here is the File's Owner and Custom Class of my xib, ZMGauge.xib
:
Here is my ZMXibView class:
// Adapted from https://medium.com/zenchef-tech-and-product/how-to-visualize-reusable-xibs-in-storyboards-using-ibdesignable-c0488c7f525d
import UIKit
@IBDesignable
open class ZMXibView: UIView {
var contentView:UIView?
@IBInspectable var nibName:String?
override open func awakeFromNib() {
super.awakeFromNib()
xibSetup()
}
func xibSetup() {
guard let view = loadViewFromNib() else { return }
view.frame = bounds
view.autoresizingMask =
[.flexibleWidth, .flexibleHeight]
addSubview(view)
contentView = view
}
func loadViewFromNib() -> UIView? {
guard let nibName = nibName else { return nil }
let bundle = Bundle(for: type(of: self))
let nib = UINib(nibName: nibName, bundle: bundle)
return nib.instantiate(
withOwner: self,
options: nil).first as? UIView
}
override open func prepareForInterfaceBuilder() {
super.prepareForInterfaceBuilder()
xibSetup()
contentView?.prepareForInterfaceBuilder()
}
}
In storyboard, my xib is designated in the Custom Class. I am using cocoapods to develop a pod. I have explicitly selected the Module. (Note that in my XibView class, I have to define the nibName
property.):
Then you may need to clean, close Xcode, rebuild, or simply wait a while for the IB to render it again. It is still a mystery to me exactly when Xcode will decide to try to render the IBDesignables, and I don't know of a way to force.
Based on my code and the actions I took, my nib is now IBDesignable viewable in my Main.storyboard.
In case you missed it, my solution is at the very top of this post. I got mine to clear the error cited by the OP by removing some orphaned IBOutlets.
Xcode 9.3, CocoaPods 1.5.3 It may be due to recent update on CocoaPods version. See issue here.
I had this error IB Designables: Failed to render and update auto layout status
in the storyboard, the class STPPaymentCardTextField in Stripe SDK related to Cocoapods.
Solution is to downgrade your CocoaPods to 1.4.0.
sudo gem list cocoapods
sudo gem uninstall cocoapods
sudo gem install cocoapods -v 1.4.0
pod update
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