I am new to C# and am learning using pluralsight
I have followed exactly what the tutorials are doing but have ran into a problem that the tutorial does not.
I have the simple ''Hello World'' program built when you make C# code via .Net
In Visual Studio Code, if go with Start Debugging or Start Without Debugging, the following error pops up
''could not find the task 'build'"
I then click on debug anyway then the following error shows up
launch:program dir \ < insert-project-name-here >.dll does not exist there is an option to open launch.json
the confusing thing is, the .dll file DOES exist...
Further, checking launch.json, I have the following:
{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": ".NET Core Launch (console)",
"type": "coreclr",
"request": "launch",
"WARNING01": "*********************************************************************************",
"WARNING02": "The C# extension was unable to automatically decode projects in the current",
"WARNING03": "workspace to create a runnable launch.json file. A template launch.json file has",
"WARNING04": "been created as a placeholder.",
"WARNING05": "",
"WARNING06": "If OmniSharp is currently unable to load your project, you can attempt to resolve",
"WARNING07": "this by restoring any missing project dependencies (example: run 'dotnet restore')",
"WARNING08": "and by fixing any reported errors from building the projects in your workspace.",
"WARNING09": "If this allows OmniSharp to now load your project then --",
"WARNING10": " * Delete this file",
"WARNING11": " * Open the Visual Studio Code command palette (View->Command Palette)",
"WARNING12": " * run the command: '.NET: Generate Assets for Build and Debug'.",
"WARNING13": "",
"WARNING14": "If your project requires a more complex launch configuration, you may wish to delete",
"WARNING15": "this configuration and pick a different template using the 'Add Configuration...'",
"WARNING16": "button at the bottom of this file.",
"WARNING17": "*********************************************************************************",
"preLaunchTask": "build",
"program": "${workspaceFolder}/bin/Debug/<insert-target-framework-here>/<insert-project-name-here>.dll",
"args": ["link"],
"cwd": "${workspaceFolder}",
"console": "internalConsole",
"stopAtEntry": false
},
{
"name": ".NET Core Attach",
"type": "coreclr",
"request": "attach",
"processId": "${command:pickProcess}"
}
]
}
Tip: You can run your task through Quick Open (Ctrl+P) by typing 'task', Space and the command name.
To open Task List, select View > Task List, or from the keyboard press Ctrl+\,T.
In VS Code, after you've loaded the code base. Bring up the command pallet and enter > .NET Generate Assets for Build and Debug
then hit return/enter.
This will force VS Code to recreate the launch.json
and task.json
files.
Keep an eye on the lower-left corner of the VS Code window for a toast message which looks like this:
and ensure that you click Yes
You need to alter the line in your task.json
file which currently reads:
"program": "${workspaceFolder}/bin/Debug/<insert-target-framework-here>/<insert-project-name-here>.dll",
replacing <insert-target-framework-here>
with the target framework moniker in your csproj, which might look like something similar to this:
<TargetFramework>netcoreapp2.1</TargetFramework>
You'll also need to replace the <insert-project-name-here>.dll
string with the name of your produced DLL.
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