I want to handle click on ProgressBar like on slider. and learn a percent of track. I would use slider instead progressbar but it doesn't have a highlighted track until thumb.
I need create something like a progress in a music player of playing song, and possibility to seek with a click on progress.
Do anybody have a tips how can i do it?
Here is another approach. Real hybrid of slider and progress bar :). Meet SlidoProgressBar!
public class SlidoProgressBarDemo extends Application {
@Override
public void start(Stage stage) {
Group root = new Group();
Scene scene = new Scene(root);
scene.getStylesheets().add(this.getClass().getResource("style.css").toExternalForm());
stage.setScene(scene);
stage.setTitle("Progress Controls");
double sliderWidth = 200;
final Slider slider = new Slider();
slider.setMin(0);
slider.setMax(50);
slider.setMinWidth(sliderWidth);
slider.setMaxWidth(sliderWidth);
final ProgressBar pb = new ProgressBar(0);
pb.setMinWidth(sliderWidth);
pb.setMaxWidth(sliderWidth);
final ProgressIndicator pi = new ProgressIndicator(0);
slider.valueProperty().addListener(new ChangeListener<Number>() {
public void changed(ObservableValue<? extends Number> ov,
Number old_val, Number new_val) {
pb.setProgress(new_val.doubleValue() / 50);
pi.setProgress(new_val.doubleValue() / 50);
}
});
StackPane pane = new StackPane();
pane.getChildren().addAll(pb, slider);
final HBox hb = new HBox();
hb.setSpacing(5);
hb.setAlignment(Pos.CENTER);
hb.getChildren().addAll(pane, pi);
scene.setRoot(hb);
stage.show();
}
public static void main(String[] args) {
launch(args);
}
}
with style.css:
.slider .track {
-fx-background-color:null; /* Hide the track */
-fx-background-insets: 1 0 -1 0, 0, 1;
-fx-background-radius: 2.5, 2.5, 1.5;
-fx-padding: 0.208333em; /* 2.5 */
}
The basic logic is to put slider and progress into stackpane. Give them the same width. Bind the progress values of them. Hide the track of the slider.
Output:
i solved this problem with code :
progress.setOnMouseClicked(new EventHandler<MouseEvent>() {
@Override
public void handle(MouseEvent event) {
if (event.getButton() == MouseButton.PRIMARY){
Bounds b1 = progress.getLayoutBounds();
double mouseX = event.getSceneX();
double percent = (((b1.getMinX() + mouseX ) * 100) / b1.getMaxX());
//correcting a percent, i don't know when it need
percent -= 2;
progress.setProgress((percent) / 100);
//do something with progress in percent
}
}
});
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With