I did a audio recorder using the getUserMedia(). And saving the file using the Recorder.js
But the output file is far heavier than I'd like it was.
A 4 minutes audio record have something like 40mb. And i can't send it to my server. If so,it will crash.
So, I searched how to reduce the recording kbps. But I found nothing. Just some Flash solutions. But these don't fit to my project.
So, my question is, is possible to reduce the kbps of a audio record using the getUserMedia() ?
In my case Chrome records audio at 96kHz and Firefox at 44.1kHz, that makes huge WAV files. I implemented a downsampling function inside recorderWorker.js where you can select the sample ratio you want, like 16000.
function downsampleBuffer(buffer, rate) {
if (rate == sampleRate) {
return buffer;
}
if (rate > sampleRate) {
throw "downsampling rate show be smaller than original sample rate";
}
var sampleRateRatio = sampleRate / rate;
var newLength = Math.round(buffer.length / sampleRateRatio);
var result = new Float32Array(newLength);
var offsetResult = 0;
var offsetBuffer = 0;
while (offsetResult < result.length) {
var nextOffsetBuffer = Math.round((offsetResult + 1) * sampleRateRatio);
var accum = 0, count = 0;
for (var i = offsetBuffer; i < nextOffsetBuffer && i < buffer.length; i++) {
accum += buffer[i];
count++;
}
result[offsetResult] = accum / count;
offsetResult++;
offsetBuffer = nextOffsetBuffer;
}
return result;
}
and i call it when exporting the wav file:
function exportWAV(rate, type) {
var bufferL = mergeBuffers(recBuffersL, recLength);
var bufferR = mergeBuffers(recBuffersR, recLength);
var interleaved = interleave(bufferL, bufferR);
var downsampledBuffer = downsampleBuffer(interleaved, rate);
var dataview = encodeWAV(rate, downsampledBuffer, false);
var audioBlob = new Blob([ dataview ], {
type : type
});
this.postMessage(audioBlob);
}
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