I'm create a very basic HTML5 game and I've hit a little wall, basically I have an array, this array is populated with one sound file (it is an array so I can assign more sounds if needed)
this.Sounds["L_Explosion1"] = new Audio("Assets/Sounds/Explosion_1.wav");
this.Sounds["L_Explosion1"].volume = 1;
this.Sounds["L_Explosion1"].load();
When the player presses the space bar I want to play the sound so I run this code
this.Sounds["L_Explosion1"].play();
however if I press space bar again before the sound played it will not play it, what I am trying to do is play the same sound multiple times event if the same has not yet finished, how would I achieve this?
In order to play multiple instances of the sound at the same time, you will need to create a new copy of that Audio
element. One way to do this is to use the .cloneNode()
method and play the cloned audio every time the spacebar is pressed.
this.Sounds["L_Explosion1"].cloneNode(true).play();
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