EDIT: I posted this in the Wordpress side but some admin thinks it goes here because they say it's a client side problem but I don't think it is because he script works as is (in a non-wordpress site) but only throws the DOM Exception 11 error when the script is used on a Wordpress site and only on certain browsers. The very same script works under Wordpress but only on Chrome.
I have taken a script that plays an audio clip when an anchor link is hovered and turned it into a Wordpress plugin.
It works fine but only on Chrome (Mac). On Firefox or Safari (current versions) the script is throwing a DOM error.
Here is the error:
INVALID_STATE_ERR: DOM Exception 11: An attempt was made to use an object that is not, or is no longer, usable.
The line that is producing the error is: html5audio.currentTime=0
The below script works fine on the browsers I am having a problem with in a non-Wordpress site. http://www.javascriptkit.com/script/script2/soundlink.shtml#current
I have tried researching the problem and using some fixes but I can not get to work.
var html5_audiotypes={
"mp3": "audio/mpeg",
"mp4": "audio/mp4",
"ogg": "audio/ogg",
"wav": "audio/wav"
}
function audio(sound){
var html5audio=document.createElement('audio')
if (html5audio.canPlayType){ //check support for HTML5 audio
for (var i=0; i<arguments.length; i++){
var sourceel=document.createElement('source')
sourceel.setAttribute('src', arguments[i])
if (arguments[i].match(/\.(\w+)$/i))
sourceel.setAttribute('type', html5_audiotypes[RegExp.$1])
html5audio.appendChild(sourceel)
}
html5audio.load()
html5audio.playclip=function(){
html5audio.pause()
html5audio.currentTime=0
html5audio.play()
}
return html5audio
}
}
I guess it's too late for the original poster, but in case anyone else comes looking...
I had a similar problem - in my case the code worked on Chrome, but nothing else as far as I could tell, but it's not a Wordpress site. After some experimenting, I realised that the error only happened if currentTime was already 0. So the solution was quite simple:
html5audio.pause();
if (html5audio.currentTime != 0) {
html5audio.currentTime=0;
}
html5audio.play();
I hope that helps someone.
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