I'm looking for a very simple HTML5 2D Hex / Touch game engine framework to build board game like:
I found an awesome article on Hexagon grids with a D3.js implementation but can't figure out how to start a boilerplate.
After digging around I found a list of HTML5 Game Engine and great game's components.
But I don't know which one would be the best for my use case. There few sample/tutorial that really match my needs. It's often:
May be that kind of game do not match for HTML5 game ? Something based on Hexagon grids would be so cool ! It seems Phaser do not handle hex grid ?
Playcraft seems to support hex grids, at least in the announced 0.5.6 release:
Here’s a big list of things we’ve changed: * hex tile maps now supported using (pc.HexTileLayer)
The code is on Github. The project looks inactive since July 2013.
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