I have created a game in which users pick 4 images from 4 separate slideshows to create a composite image, which I then want to be able to export to a 'gallery' function on my site. I am attempting to use html2canvas but am encountering some problems
this is my jquery:
var shotit = function() {
$('.bodyWrap').html2canvas({
onrendered : function(canvas) {
var img = canvas.toDataURL();
$('<img>',{src:img}).appendTo($('body'));
}
}); }
body wrap is a really long html element with lots of child elements in it, but it basically goes like this
<div class="bodyWrap">
<div class="header">
<h1>TITLE</h1>
</div>
<div class="slideshowWrapper">
<div class="slideshow">
<div class="slideshowWrapper">
<div class="slideshow">
<div class="slide">
<img class="img2" src="https://i.imgur.com/mnJDmlS.jpg" alt="head1">
<div class="emailButton">
<a class="emailLink" href="mailto:[email protected]?Subject=Let's mail"target="_blank"><br>Name of Artist</a>
</div>
</div>
<div class="slide">
<img https://picture.jpg>
</div>
<div class="prevControl"></div>
<div class="nextControl"></div>
<div class="slideshow">
<div class="slide">
<img https://picture.jpg>
</div>
<div class="slide">
<img https://picture.jpg>
</div>
<div class="prevControl"></div>
<div class="nextControl"></div>
<div class="slideshow">
<div class="slide">
<img https://picture.jpg>
</div>
<div class="slide">
<img https://picture.jpg>
</div>
<div class="prevControl"></div>
<div class="nextControl"></div>
<div class="slideshow">
<div class="slide">
<img https://picture.jpg>
</div>
<div class="slide">
<img https://picture.jpg>
</div>
<div class="prevControl"></div>
<div class="nextControl"></div>
</div>
</div>
</div>
</div>
the images are hosted on externally imgur and not on my website.
and then a button which looks like this (for taking the pic)
<a href="#" onClick="shotit()">take picture</a>
sorry thats probably a bit much code but i just don't know where the problem is!!
anyway, any help or pointers gratefully received! thanks
You can do so by passing one of the option in html2canvas function.
html2canvas(document.body,
{
useCORS: true, //By passing this option in function Cross origin images will be rendered properly in the downloaded version of the PDF
onrendered: function (canvas) {
//your functions here
}
});
Try this:
<div class="bodyWrap">
<div class="header">
<h1>TITLE</h1>
</div>
<div class="slideshowWrapper">
<div class="slideshow">
<div class="slide">
<img src="https://picture.jpg">
</div>
<div class="slide">
<img src="https://picture.jpg">
</div>
<div class="prevControl"></div>
<div class="nextControl"></div>
<div class="slideshow">
<div class="slide">
<img src="https://picture.jpg">
</div>
<div class="slide">
<img src="https://picture.jpg">
</div>
<div class="prevControl"></div>
<div class="nextControl"></div>
<div class="slideshow">
<div class="slide">
<img src="https://picture.jpg">
</div>
<div class="slide">
<img src="https://picture.jpg">
</div>
<div class="prevControl"></div>
<div class="nextControl"></div>
<div class="slideshow">
<div class="slide">
<img src="https://picture.jpg">
</div>
<div class="slide">
<img src="https://picture.jpg">
</div>
<div class="prevControl"></div>
<div class="nextControl"></div>
</div>
</div>
</div>
</div>
<a href="#" onClick="shotit(event)">take picture</a>
<script src="jquery-2.1.1.min.js"></script>
<script src="html2canvas.js"></script>
<script>
var shotit = function(e)
{
e.preventDefault();
html2canvas($('.bodyWrap'), {
onrendered: function(canvas)
{
document.body.appendChild(canvas);
},
logging:true
});
};
</script>
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